Greetings All,
We've just unleashed another hotfix patch unto the world and this one includes fixes for a large number of user reported issues.
Remember if you're suffering from an issue please report it to us on our Bug Tracker!
UI Improvements
In-Game UI
- Improved the contrast of the gold cost numbers for payday overlay
- Added secondary icon for Artefact identified notification
- Added secondary icons for Ritual ready and Ritual activated notifications (to differentiate own, ally and enemy rituals)
- Removed active state tooltip from gold vortex, instead the gold vortex is now always active.
Menus
- Added a new loading screen drawing
Campaign Improvements
All Home Realms
- Your Dungeon Core is now correctly indestructible
- Fixed Kasita’s identity crisis - She no longer identified as Oberon
HoG1 - The Wizard
- Fixed the reminder to use blood money on Mandalf
HoG2 - The Summoning Stone
- Cultists are now correctly grabbable after being affected by a booby trap
HoG3 - The Colossus
- Fixed the “Gold Statue” achievement
HoG4 - The Heart of Gold
- Fixed a potential issue preventing entrance by the west gate
C3 - The Breach
- Closed the door next to O’Theland, so he once again has some privacy (to brush his hair)
Performance Improvements
- Optimized audio assets, as a result memory usage has been reduced by approximately 600MB
- Optimized a number of subsystems, increasing FPS on large maps with large numbers of units by 15% to 20%
Bug Fixes
- The game will now provide an informative error dialogue before quitting if an issue is encountered during loading.
- Fixed an exploit where the Help button could be used to scout/cheat in multiplayer
- Fixed an issue where high level units (with wages between 1000 and 1333) would suddenly stop doing jobs (eg. Torture, Potion brewing, Ghoul summoning, Garrison recharge, ...) after having payday
- Fixed gold statues counting towards the player’s population and thus slowing down the spawn rate from gateways
- Fixed support units (eg. healers) incorrectly applying their buffs (eg. Heal) to units in range while they sleep (which made them visually toggle from sleeping to buffing animation)
- Huntress now fights with her full toolset, she can once again get rid of Vampires forever!
- Fixed an issue with Vampires failing to drink blood from victims in a loop, causing the game to lag
- Fixed an issue where your own units could die after fighting in the arena, if they got a damage input modifying debuff applied (such as the Cultist’s “Desecration” ability.)
- Fixed imprisoned empire units didn’t move inside the prison, when they were following a patrol route
- Fixed the “Barracks too small” notification. This popped only when the Barracks was big enough, while it was supposed to notify the opposite
- Fixed an issue that caused a crash on game load due to a Japanese language translation mod which was out of date
- Fixed an issue which prevented Augres from recharging the Garrison Aura, when the game was saved and loaded after the Aura was halfway depleted
- Fixed that Cultists ignore newly added channeling slots in the Sanctuary, when it is enlarged while a Ritual is channeled
- Fixed possession doors sometimes playing their lock sounds in unintended circumstances
- Fixed a lot of subtle and minor errors and issues found in player logs
- Fixed an issue where unused Veins of Evil slots would show lock icons, making the player think it was inaccessible content
- Fixed an issue where the payday overlay can extend past the gold bar when payments are higher than 100% of owned gold
That about does it for now enjoy!
Cheers!
- Brightrock Games Team