Source: Steam Community (opens in a new tab)
- Improve project loading speed.
Interface
- New Custom Panel system for creating custom user interface.
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[Add Node] Add option to open search result in its original path.
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[Add Node] Search results with the same weight now sorted alphabetically.
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[Color/Palette/Gradient Selector] Add double click section to open/close all.
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[File Selector] .bmp file now shows up when loading image.
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[Gradient Selector] Add gradient preset sorting options.
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[Inspector Panel] Add option to open loopback node (Feedback, Loop) inputs.
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[Inspector Panel] Dragging junction to graph area now create new node based on junction type instead of data type.
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[Inspector Panel] Header now show node custom color.
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[Palette/Gradient Selector] Add option to add preset to folder.
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[Preference] Add separate font overrides for Bold and Monospaced (code) fonts.
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[Preview Panel] Add array selector for 3d object array preview
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[Preview Panel] Array preview now show surface boundary.
Node
- New 3D Set Origin node.
- New Align content node.
- New ASE tileset node.
- New Canvas dynadraw.
- New Cluster and Void Blue Noise node.
- New Hough Transform node.
- New Markov/Markov Gradient node.
- Mew Matrix crop node.
- Mew Matrix Eigenvalues node.
- New Identity, Transform 2D/3D matrix generator nodes.
- New Interpret Matrix node.
- New Matrix get/ get vector nodes.
- New Matrix set Vector node.
- Add proxy import to .webp file.
- Bitmap (.bmp) now load directly without using proxy file.
- Fn Math now shows as "Fn Math" in add node dialog to avoid confusion with the "Math" node.
- Inspector action now can be activate by Alt+clicking on trigger junction.
- Unconnected matrix data can now be resized.
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[3D Scene] Add array spread option.
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[ASE file read] Add tileset, tilemap layer support.
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[Bevel] Low-res mode now use rounded distance.
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[Draw Bar/Graph] Add pie chart.
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[Draw Random Shape] Add more controls over generator algorithm.
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[Export] Add .ico and .txt pixel enumeration export.
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[Feedback] Node can now be disable.
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[Grid Generators] Add random position and scale to Texture Transform.
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[Grid Generators] Rename "Truchet" to Texture Transform.
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[Matrix Set] Add support for multiple set using array.
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[MK Tile] Add option to remove empty column.
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[Normal] Add option to trim flat area.
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[Separate] Add mask area overlay.
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[Tileset] Add highlight area that does not contain in the tileset due to mismatched tile and surface dimension.
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[Tileset] Tile rotation now support multi-tiles selection.
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[Trigger] Add trigger button in graph.
Bugs
- Fix crash when creating new group instance.
- Fix incorrect mouse position when popup inspector section.
- Fix initial click after focusing window not registered.
- Fix loop not re-iterate when connected out of a group.
- Fix node list disappear when running the software from command line.
- Fix node list not put internal categories first.
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[3D Repeat] Fix scatter rotation not working.
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[Blend Depth] Fix node use random surface when no input connected.
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[Collection Panel] Fix crash when opening page scrollbox.
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[Command Palette] Fix global (underscore) group shows up when search for node.
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[Command Palette] Node now shows up as display name instead of internal class name.
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[Convert to Tilemap] Fix node not working.
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[Crop Content] Add check for empty surface before cropping.
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[Crop Content] Fix memory leaked caused by output surface not free properly.
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[Frame] Fix dragging frame with nested frame move nodes multiple times.
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[Graph Panel] Fix dropping multiple .bmp files does not show multi-file node dialog.
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[Graph Panel] Fix linear connection line does not recognize mouse position around the extended area.
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[Matrix Color Apply] Fix incorrect output.
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[Matrix] Fix array-matrix conversion set matrix size too large.
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[Number] Improve node performance.
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[Palette Selector] Fix crash when adding Lospec palette.
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[Palette/Color Selector] Fix crash when trying to search.
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[Palette/Gradient Selector] Fix crash when sorting preset.
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[Preview Panel] Fix array preview unscrollable.
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[Release Note] Fix opening download link in browser always open link to Windows version.
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[Repeat] Fix error when setting output dimension type to "relative to input".
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[Repeat] Remove array restriction for the `amount` input.
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[RGB Color] Fix incorrect output in non-normalized mode.
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[Surface Extrude] Fix refreshing surface array causes all mesh to have the same shape.
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[Tileset] Fix tile index error on AMD GPUs.