Source: Steam Community (opens in a new tab)
Interface
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[Graph Panel] Ctrl+T one 3d node will now create 3D transform instead of 2D.
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[Graph Panel] Add clear selection using escape key.
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[Preview Panel] Tab key now used for cycling through output channels.
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[Preview Panel > 3D Preview Settings] Add preview lights direction control.
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[Preview Panel] 3D transformation tools hotkey now active on press + axis + raw number support.
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[Preview Panel] Add 3D orthographic view toggle (keypad 5).
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[Preview Panel] View toggle now automatically switch to orthographic view.
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[Preview Panel] Add default hotkey to copy current frame action (ctrl+c).
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[Preview Panel] Add surface selection (also work with copy current frame).
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[Preview Panel] Adding node on preview panel while focusing on composite node will automatically add surface output to the composite node.
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[TextBox] Now support file dropping for setting path.
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[Array Editor] Add visual tool buttons.
Node
- New 3D JSON node.
- New MK Dialog node.
- Separating/Combining axis now retains values.
- Add hotkey controls to several nodes.
- Importing multiple images will now sorted by name instead of selection order.
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[Surface Extrude] Add voxel scaling option (scale each voxel uniformly instead of fixing to 1 unit cube).
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[Transform] Constant dimension value now can use project dimension.
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[Transform] Scale axis now linked by default.
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[3D Cube] Add top+side texture modes. (only require 2 textures for top+bottom and 4sides).
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[Shape Path] Add Twist, Hypocycloid, Epitrochoid shapes.
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[Tile] Add color depth attribute.
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[Frame Index] Add asynchronous reset input.
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[Grain] Now accept negative value.
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[Normal light] Add keep alpha property.
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[PB Bevel] Now can be create outside PB group.
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[Path] Shift key now allow for per side anchor editing without using anchor point tool.
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[Path] Shift key to align axis when creating path.
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[Path] Add point snap option.
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[Path] Add multiple points editing.
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[Composite] Alt snap now snap to other surfaces.
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[Composite] Add transform tool and hotkeys.
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[Transform] Add transform tool and hotkeys.
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[Armature] Limit rotation can now inherit to children.
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[Armature] Add limit position, scale, distance constrains.
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[Armature] Add multi points editing.
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[Armature] Add control bone tool.
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[Armature] Constrains can be rearranged.
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[Armature Pose] Add editing tool.
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[Armature Bind] Update transform gizmo to support corner scaling.
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[Grid Warp] Add multi points editing.
Bugs
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[File selector] Fix default file name not show up.
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[Graph Panel] Fix error when dragging multiple junction to already connected junction.
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[Graph Panel] Fix crash when adding multiple nodes with inspector actions.
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[Preview Panel] Fix crash when opening SDF view setting.
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[Preview Panel] Fix grid not showing up on non-surface value.
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[Preview Panel > 3D view setting] Fix alpha bar show up in 3d ambient color.
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[Release Note] Fix crash on opening download URL.
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[Surface/Mesh Extrude] Fix refreshing model not update node.
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[Composite] Fix selection option not respected.
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[Composite] Fix surface flicker when toggling visibility.
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[Armature Pose] Fix error when inputting empty bones.
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[Canvas] Fix ctrl+mouse wheel not changing brush size.
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[3D Camera] Fix aspect ratio applied incorrectly.
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[Crop] Fix manual ratio gizmo uninteractable.
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[Shape Path] Fix bottom left, right corner swapped.
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[Armature] Fix rotation constrain loading error.
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[Armature] Fix constrain widget can't be navigate with tab.
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[Armature] Fix copy rotation constrain.
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[Canvas Group] Fix crash on create.
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[Warp] Fix initial render returns empty surface.
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[Image Array] Fix file watcher cause fps drop.
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[Array Add] Fix loading node won't connect.
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[Export] Fix initial path selector not putting filename in name property.
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[VFX Effectors] Fix error on previewing.
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[Linux] Fix preference not saving.
- Fix fps drop when rendering long text on UI.
- Fix importing folder not working.
- Fix 3d material data cannot auto connect to surface data.
- Fix path array editor doesn't load texture.
- Fix redoing group creation duplicate group io nodes.