A few days out from release, I have uploaded a build with considerable Storymode changes and fixes through the game, changes are as follows:
-Ace card gain in storymode is now much more predictable, I have removed a lot of the random elements and increased the starting card limit, in addition, 60% of the levels will now have safes with cards in them. I have also increased the card game price to play.
-Sheriff is now much less frequent as when you kill him it will remove your wanted level, there are only a few cases where he persists after you now, this should make him a little more forgiving over several levels.
-Skills are now purchased arcade style from a vendor rather than random drops, it has more calculation to it and overall it feels less random in building a character.
-Locations have been better signposted, neutral area signs and merchant areas are marked with midscreen events.
-Bear mode now has a better difficulty curve, arcade has changed slightly also. Act 1 and 2 of storymode have been made slightly easier.
-Character gain % has been increased as lots of people have reported the gain rate is painfully slow.
-Notable bugs include the two player storymode exit north bug that bricks the game and a host of smaller less obnoxious bugs, including fixing the doubling up of sound in certain areas.
If you notice any bugs please post here or in the forums! Thanks!