Khaire, gladiators!
We have detected a bug with the Attack Power stat. The problem is that its formula assumes the growth of all damage by 1% for every 100 points. This means the growth was assumed to be not very strongly correlated with the "Additional Damage" stat. Unfortunately, due to a bug, Attack Power does not work correctly, overestimating the damage and making the content too easy to pass where it was not intended.
Considering the options to solve the problem, we have come to the conclusion that this indicator will be tuned down to its original values. Otherwise, we would have to increase the health and damage of all enemies in the game.
Players who focus on this stat should expect a rather noticeable decrease in weapon damage.
We are also thinking about compensation in the form of the ability to create potions with a similar temporary effect, increasing damage significantly. Unfortunately, we cannot leave this stat unchanged.
