Developer postOriginal post (opens in a new tab)

Update March 27th - v0.9.5

Hello, dreamers!

Today's major update took a while to prepare! Let's have a look at what's in store:

  • Void Incarnate Velprima descends as a new super boss in The Singularity! Immortal Queen Alice isn't falling behind either, as her fight has been completely revamped!

  • DROP FEVER has been added as a new battle mechanic! Make it rain those rare drops!

  • TRUE versions of rare armor and the elusive SUPREME spirits!

  • Refinement of mining, casino and café minigames!

  • And so much more!

If you are enjoying the game, please consider leaving a review! Sans commissions from my amazing artists, this is a one-man project! That can get lonely, but your support means the world!

And as always, feel free to join our Discord for exclusive giveaways, updates and to discuss among fellow dreamers!

https://discord.gg/DQuU4haBDH

Combat

  • Added new mechanic: DROP FEVER!!

    • Drop Fever activates when defeating a Lumen

    • While active, all drop rates are multiplied by 3x

    • Drop Fever ends at the end of battle

  • Battle events now occur after the current action concluded

  • It no longer is possible to target or damage the Zodiac Spirit

  • Improved visuals and sound of phase transitions in Twilight Incarnate fight

The Singularity

  • Added new quest: Void Wing

  • Reworked the quest: Velvet Queen

    • Reduced health of Immortal Queen Alice by approx. 20%

    • Reduced health of King Consort by 50%

    • Reduced ATK of King Consort by 10%

    • Added a new ability to Immortal Queen Alice:

      • Royal Sacrifice: Sacrifice 30% of own HP to resurrect all fallen allies

    • Crimson Pact now is an instant ability

    • Added a visual indicator to highlight which party member is afflicted by Crimson Pact

    • Renamed Sanguine Wisdom -> Sovereign Wisdom

    • Renamed Sovereign Offering -> Queen’s Decree

  • Changed boss health percentage at which Acolyte’s Curse is triggered

    • Old: 15%

    • New: 33%

  • Increased rare drop rate

Tutorial

  • Added new dialogue

  • Added a cinematic feel to the tutorial fight

Characters

Player

  • Replaced the term “Mark” with “Sigil” (e.g. Repeat Sigil)

  • Renamed Mark Exilium -> Final Exile

Corrin

  • Singularity Record now can be upgraded to level 3

Coaching

  • When at 100% sympathy, selecting the gifting option now automatically increases the sympathy level of the character without the need to use a gift first

  • Completing quests can no longer increase a character’s sympathy past 100%

Items

Note: below item price adjustments do not affect equipment already obtained

  • Equipping or unequipping fashion items no longer closes the party menu

  • Added new socket pieces:

    • DELAY/VOID: Reduce enemy readiness by 5/7/10% when attacking. Socket effect does not stack

  • Rare armor now can drop with the “TRUE” prefix, increasing its upgrades from 10 to 20

  • The “TRUE” prefix now raises sell price of weapons and armor by 50%

  • Socket types now raise the sell price of armor

    • Per silver socket: +10%

    • Per gold socket: +25%

  • Spirits now can drop with the “Supreme” prefix at low rates

    • Supreme: Combines stat boni of all spirit personalities

  • Reworked item sorting within the item menu, equip menu and shop sell menu

    • Sorting priority for weapons:

      • Rarity -> Category -> Alphabetically -> Equipped

    • Sorting priority for armor:

      • Rarity -> Category -> Alphabetically -> Equipped -> Sockets

    • Sorting priority for spirits:

      • Rarity -> Category -> Alphabetically -> Equipped

    • Sorting priority for minerals:

      • Rarity -> Category

  • Added prefix “Crude” to the lowest tier of minerals and updated their description accordingly

  • Updated description of Socket Carbon

Status Effects

  • Changed the duration of meal buffs acquired in the casino

    • Old: 20 turns

    • New: until quest end

Enemies

  • Added new boss-type enemy: Void Incarnate Velprima

  • Added new enemy: Infinity

  • Renamed Waterdancer -> Wavedancer

  • Renamed Death’s Fruit -> D-Fruit

  • Renamed Twilight Blade -> Twilight

Casino

  • Reworked the matchcard minigame

    • Improved the user interface

    • Added wager tiers: 10, 20, 50, 100 Play Token

  • Adjusted meal counter dialogue

Café Minigame

  • Using a speed pad no longer puts that specific speed pad on a longer cooldown than the other speed pads

  • Added 4 additional speed pads

  • Added 4 potential timer flame positions

  • Reduced probablity of having a large number of customers in one corner

  • Increased customer cooldown time

    • Old: 5 seconds

    • New: 15 seconds

  • Adjusted Sakia’s dialogue

General

  • Reworked the name input window visually and to allow for keyboard input

    • Name input now has to be confirmed twice to be final

  • Drastically improved image loading across the board

  • Improved game performance in various areas

  • Updated version number

Bug Fixes

  • The line drawn to highlight the Provoke state now appears on the correct layer

  • Implemented several fixes related to mining mode

    • Fixed issue that caused the Dragon not to disappear after being defeated

    • Fixed all issues with the magical gate

    • Fixed inconsitency with mined mineral collision