Hello, dreamers!
Today's major update took a while to prepare! Let's have a look at what's in store:
Void Incarnate Velprima descends as a new super boss in The Singularity! Immortal Queen Alice isn't falling behind either, as her fight has been completely revamped!
DROP FEVER has been added as a new battle mechanic! Make it rain those rare drops!
TRUE versions of rare armor and the elusive SUPREME spirits!
Refinement of mining, casino and café minigames!
And so much more!
If you are enjoying the game, please consider leaving a review! Sans commissions from my amazing artists, this is a one-man project! That can get lonely, but your support means the world!
And as always, feel free to join our Discord for exclusive giveaways, updates and to discuss among fellow dreamers!
Combat
Added new mechanic: DROP FEVER!!
Drop Fever activates when defeating a Lumen
While active, all drop rates are multiplied by 3x
Drop Fever ends at the end of battle
Battle events now occur after the current action concluded
It no longer is possible to target or damage the Zodiac Spirit
Improved visuals and sound of phase transitions in Twilight Incarnate fight
The Singularity
Added new quest: Void Wing
Reworked the quest: Velvet Queen
Reduced health of Immortal Queen Alice by approx. 20%
Reduced health of King Consort by 50%
Reduced ATK of King Consort by 10%
Added a new ability to Immortal Queen Alice:
Royal Sacrifice: Sacrifice 30% of own HP to resurrect all fallen allies
Crimson Pact now is an instant ability
Added a visual indicator to highlight which party member is afflicted by Crimson Pact
Renamed Sanguine Wisdom -> Sovereign Wisdom
Renamed Sovereign Offering -> Queen’s Decree
Changed boss health percentage at which Acolyte’s Curse is triggered
Old: 15%
New: 33%
Increased rare drop rate
Tutorial
Added new dialogue
Added a cinematic feel to the tutorial fight
Characters
Player
Replaced the term “Mark” with “Sigil” (e.g. Repeat Sigil)
Renamed Mark Exilium -> Final Exile
Corrin
Singularity Record now can be upgraded to level 3
Coaching
When at 100% sympathy, selecting the gifting option now automatically increases the sympathy level of the character without the need to use a gift first
Completing quests can no longer increase a character’s sympathy past 100%
Items
Note: below item price adjustments do not affect equipment already obtained
Equipping or unequipping fashion items no longer closes the party menu
Added new socket pieces:
DELAY/VOID: Reduce enemy readiness by 5/7/10% when attacking. Socket effect does not stack
Rare armor now can drop with the “TRUE” prefix, increasing its upgrades from 10 to 20
The “TRUE” prefix now raises sell price of weapons and armor by 50%
Socket types now raise the sell price of armor
Per silver socket: +10%
Per gold socket: +25%
Spirits now can drop with the “Supreme” prefix at low rates
Supreme: Combines stat boni of all spirit personalities
Reworked item sorting within the item menu, equip menu and shop sell menu
Sorting priority for weapons:
Rarity -> Category -> Alphabetically -> Equipped
Sorting priority for armor:
Rarity -> Category -> Alphabetically -> Equipped -> Sockets
Sorting priority for spirits:
Rarity -> Category -> Alphabetically -> Equipped
Sorting priority for minerals:
Rarity -> Category
Added prefix “Crude” to the lowest tier of minerals and updated their description accordingly
Updated description of Socket Carbon
Status Effects
Changed the duration of meal buffs acquired in the casino
Old: 20 turns
New: until quest end
Enemies
Added new boss-type enemy: Void Incarnate Velprima
Added new enemy: Infinity
Renamed Waterdancer -> Wavedancer
Renamed Death’s Fruit -> D-Fruit
Renamed Twilight Blade -> Twilight
Casino
Reworked the matchcard minigame
Improved the user interface
Added wager tiers: 10, 20, 50, 100 Play Token
Adjusted meal counter dialogue
Café Minigame
Using a speed pad no longer puts that specific speed pad on a longer cooldown than the other speed pads
Added 4 additional speed pads
Added 4 potential timer flame positions
Reduced probablity of having a large number of customers in one corner
Increased customer cooldown time
Old: 5 seconds
New: 15 seconds
Adjusted Sakia’s dialogue
General
Reworked the name input window visually and to allow for keyboard input
Name input now has to be confirmed twice to be final
Drastically improved image loading across the board
Improved game performance in various areas
Updated version number
Bug Fixes
The line drawn to highlight the Provoke state now appears on the correct layer
Implemented several fixes related to mining mode
Fixed issue that caused the Dragon not to disappear after being defeated
Fixed all issues with the magical gate
Fixed inconsitency with mined mineral collision