Happy New Year, dreamers!
Today’s update makes some sweeping changes to the combat UI as well as the party and victory screens!
As always, feel free to join our Discord for exclusive giveaways, updates or to discuss among yourselves and with the developer!
If you are enjoying the game, please consider leaving a review to help with visibility! Dream on!
Combat
Combat in Eternal Dreamers is characterized by its unique charge level system. Yet, charge level has been displayed as just another state, failing to highlight its importance to the player. I finally wanted to remedy this by revamping the combat UI. Then I realized other things like shields could use an overhaul as well… Before I knew, most of the screen had changed! Oops!
Extensively reworked party, enemy and boss status displays
Added a charge level display to highlight its importance versus other states
If a party member is knocked out, the display portrays “KO”
Charge level and knockout state are no longer displayed as states outside of the status detail screen
Made various adjustments to the way shields are displayed
Shield value gained through any means is now displayed
If Reflect Shield is applied, a corresponding text is displayed
Damage absorbed by shields is now displayed
If the shield breaks from the damage taken, both damage absorbed by the shield and damage taken by the battler are displayed in succession
When suffering damage from a Reflect Shield, an animation now plays on the attacker
Reworked the graphical effects displaying current shield values
Shields are no longer displayed as states outside of the status detail screen
Character abilities that grant shield now display a unified animation
Reworked the party meter display
Enemy element is now displayed in the detailed enemy status screen
The item screen can no longer be opened when the party member has 0 AP
Characters
Monolith
Soul Drain can no longer be used on a boss when already applied
Sakia
Sakia is a defensive support character with the unique ability to apply sturdy reflect shields with Polarizer. Any party that brings Sakia is overly safe, but exceedingly slow to kill enemies in the lategame. In order to balance her offense and defense capabilities, Polarizer will no longer increase the value of shields, but Reflect shield now reflects 300% of DMG back to the attacker, creating potential for a reflect truly packing a punch.
Renamed Matrix Shield -> Defense Matrix
Polarizer can no longer be used if no party member has a shield
Changed the effect of Polarizer
Old: (5 meter) (Instant) Evolve all allied shields into non-stackable DMG reflecting shields and increase their value by 50%.
New: (3 meter) (Instant) Evolve all allied shields into non-stackable DMG reflecting shields.
Raze
Increased the effect of Serpent Saber
Old: Deal moderate DMG to one enemy. If the target dies, recover 25% HP and gain another turn.
New: Deal moderate DMG to one enemy. If the target dies, recover 30/35/40/45/50% HP and gain another turn.
Enemies
Increased sprite size of Gias Scorpio / Gold Scorpio
Items
Adjusted attributes of Maid Uniform
Old: +10% Hit Rate, -20% Crit Rate
New: +5% Hit Rate, -10% Crit Rate
Reviver and Half Reviver can no longer be selected if no party member is incapacitated
Only incapacitated party members now are selectable for Reviver and Half Reviver
Status Effects
Renamed Matrix Shield -> Shield
Renamed Counter Shield -> Reflect Shield
Changed the effect of Reflect Shield
Old: DMG caused by attacks is reflected.
New: DMG caused by attacks is reflected by a factor of 3.
General
The victory screen now shows all obtained weapons with their respective prefixes
The victory screen now shows all obtained items sorted and divided by category (Weapon, Armor, Spirit, Socket, Item)
Expanded the party menu screen to show:
sympathy levels and percentage values
number of precious memories used and total available
number of singularity records obtained and total available
Changed the order in which character equipment is displayed in the party menu screen
Added fully animated shadows to party members in combat
The visual turn indicator now only shows while an action is being chosen, not while executing it
Bug Fixes
Penitence Ray now correctly recovers 2 gauge segments when defeating the last enemy of a wave
Serpent Saber now correctly recovers HP when defeating the last enemy of a wave
Hovering over state icons of party members now displays the correct damage values of a state
Incapacitated party members can no longer be selected with T-Items (Tower & The Singularity)
The animation for the hub location now plays in the area selection screen of The Singularity
Energy Mark’s description now displays as intended in the state description window
Known Issues
New year, new oops. I forgot to update the ver. number on the title screen, but don't be fooled! Will graciously fix this with the next update!