Hello, dreamers!
Today’s bite-sized update makes some early game adjustments!
As always, feel free to join our Discord for exclusive giveaways, updates or to discuss among yourselves and with the developer!
If you are enjoying the game, please consider leaving a review to help with visibility! Dream on!
Combat
Since items now can be used every turn, the much more frequent use of healing items made it too easy to gain large amounts of party meter. To remedy this, healing no longer will increase the party meter.
Healing no longer increases the party meter
Characters
Natsume
Added hit impact animation to the ability Ice Round
Enemies
The early game is an opportunity to learn the game’s mechanics, but still is a bit too easy right now! So, enemies get buffs across the board to increase the challenge just a bit!
Adjusted stats of the following enemies:
Stinger: +ATK, -EXP
Poi Stinger: +ATK, +SPD, +EXP
Fairy: +ATK, -EXP
Shredd: +ATK, +EXP
Minosta/Ancient Minosta: +ATK
Forest King/Forest God: +ATK
Freck: +ATK
Icyer: +ATK
Heretic: +SPD
Frostblade/Glacierblade: +ATK
Yeti/Yotee: +ATK
High Priest/High Priestess: +ATK
Starbody Witch, Ephalia: +ATK
Zodiac Spirit: -ATK, +SPD
Player: +HP, +ATK, +SPD
Eye-M: +HP, +ATK
Eye-R: +HP, +ATK
General
Empty equipment slots are indicated as such in the party menu
Reduced file size
Bug Fixes
Locked items now can be equipped