Today, July 13th 2023, A new update was released that significantly changes how you traverse the world.
The changes include:
- Redid the entire player physics to be less slippery.
- Made enemies faster than the player to make exploring high level areas rely on sneaking around.
- Added a sprint mechanic that temporarily make you faster than enemies (Your controls are more slippery while running).
- Added per-room gravity and friction so certain rooms will be more slippery and others will have lower gravity (I promise I will abuse this when designing the new map).
- Made the crash handler not almost the same size as the base game (Apparently fonts require a lot of disk space).
- There was no previous patchnote so I will add this here: If you used to crash during alpha, changes are it is fixed now. Every known crash has been fixed.
The next few updates will be about refining existing features such as enemy pathfinding in preparation for the next major update (v1.4) which (should) be the new map (The entire map is planned to be redone from scratch if you were not aware).