Another hot fix hot on the heels of the yesterday's one! This time we're pretty confident that we've managed to track down and nail the issue in which a wrong track was occasionally loaded for a client, resulting in flying cars and other absurd behavior. A couple of other tweaks were thrown in for a good measure.
- The client no longer occasionally loads a different track than the host.
- Sending a chat message with just one SPACE no longer causes the previous message displayed to be duplicated.
- Implemented general server browser improvements.
- Improved client side prediction.
- Improved low-end engine performance.
Thanks for your feedback!