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Update 2014-01-15

We've only been on Steam for a couple of hours, but the first update is already up! In case the updating process doesn't start automatically, please log out of Steam and back in. The most important changes:

  • Implemented iterative engine component damage + related HUD visuals.
  • Fixed damage direction deduction so that damage is allocated correctly.
  • Fixed position counter so that the player cannot be further back than the last.
  • Changed the position counter to always show the number of cars that started.
  • Removed player kill areas from environments.
  • Reduced arm-co friction and wooden fence mass.
  • Implemented environment geometry fixes and polishing.
  • Implemented lighting tweaks, and added lens flares.
  • Implemented constant vertical FOV to support widescreen resolutions.
  • Fixed user interface bugs and added general polish.
  • Fixed a couple of minor audio issues.
  • Improved general build stability.