The knockback applied to enemies made them rotate incorrectly.
The game crashed after the bossfight.
When the toucannon was deployed in the chaikurú ruins, the first shot would not exit the cannon if its position wasn't changed from the initial position.
In the road to the observatory, the tortoise-clocks changed texture when activated.
Fixed several places where Runa could get stuck.
During the escape sequence, the Amaconda was able to kill you without actually catching you.
There was a graphic glitch when using the jaguar seal power.
Art & graphics
Enhaced vfx for boleadoras' trails when using the seal powers.
The escape sequence now happens during the night.
Replaced the breakable rock models for new ones. Now they have feedback as they are being broken.
Improve the pile of leaves in the stonake pit.
Improved lights in the main menu.
Improved cinematic at the end of chapter 1.
Unified how the water looks on all levels.
Improved visibility of platforms in the road to the observatory.
Added game over animation to Runa.
Added animation that indicates when the bossfight advanced to a next phase.
Fixed floor textures where different zones are connected.
Gameplay
Replaced invisible walls by rocks at the labyrinth's entrance.
Runa can kick the balls that appear in the puzzles.
Tweaked breakable trees so it's easier to walk over them.