Hi !
We've been busy since the release of the demo working on new content for the upcoming early access but there was something that was really bothering us: how the sword felt and behave. It took an almost entire rewrite of the weapon system of the game during two days, a quick overhaul of the animations... but it's better now!
So here's a small patch with this new behaviour for the sword, a few tweaks on the balance (early difficulty of the run have been reduced) and on the onboarding. That last point is still lacking sorry, we will try to do better next time.
Sadly, do not expect regular patches like this one before the actual launch of the Early Access. This particular point felt very important but we really have to focus on adding new stuff now and there are not enough of us in the team :)
We will try to announce soon what you can expect right at the beginning of the Early Access period and also what you can hope to see very regularly after that. More about that a bit later!
- Alkemi