Dear friends, in this diary we will tell you about our work on Tenebris: Terra Incognita.
But first of all we want to wish you Merry Christmas and Happy New Year! May the next year bring us all more luck and success!
As you know, Tenebris went into Early Access on September 30, and by December we fixed 99% of all bugs, made changes to the balance of the game and other improvements.
We've been going through all of your feedback and suggestions on the game, there was a huge amount of them. Many ideas turned out to be very useful, and we took them into work!
Now we have turned our attention to creating new content for the game. The next global update will be in spring, and we want to tell you more about what will be waiting for you in it.

New enemies
In the global update called “Heavy Weight” you will get both reinforcements in the ranks of bugs and a brand new class of enemies. The Misty Wastes bug swarm will be expanded with two species - Regenus and Carabid.

In addition, you will be able to challenge new bosses such as Scutigeromorpha, Venenum Ballus and Albinosus.


New biome
Our human expedition will finally be able to breach the airlock gates leading to the alien ship under the Devil's Throat. New enemies will be waiting for you there, ready to test your build with their unique mechanics!

New ship room
In the spring update, you will see the arrival of a new ship bay - “Operations HQ”. This will open up new horizons for you and add depth to the game. “Operational HQ” will receive nine improvements accessable in the Command Center. We will keep its functionality a secret for now.
Reworked negative effects
We've since reworked the negative tier one effects such as Poison, Burning, Bleeding, and Shock, making them more diverse.
In the global update “Heavy Weight” you will see an improvement of the second tier effects. The Acid Concentrate effect will appear and other changes will be made.
And, perhaps, the most delicious: we will introduce lethal effects of the third level, such as Nano Plague, Super Acid, Wild Fire and Bloody Mess. They will be accessible by converting tier two effects in combat.

Hero professions
We are completely changing the mechanics of lock picking. Moreover, we have significantly expanded this aspect of the game by introducing professions for heroes!
Each profession will depend on the hero class and will significantly affect gameplay.
The Technicus class archetype will receive the profession “ Hacker”. It will be possible to open locks in the game without it, but with Technicus you will be able to get additional loot and resources.
The Medicus archetype will get the “Reanimator” profession. Some heroes you meet on raids will be able to be rescued, thus adding to your hero pool.
Архетип Defencor получит профессию «Силач». Благодаря его выдающимся силовым показателям герой сможет попробовать разобрать завалы, чтобы получить доступ к новым подходам в подземельях или комнатам.
The Defencor archetype will receive the “Strongman” profession. Thanks to his outstanding strength stats, the hero will be able to try to break rubble to gain access to new paths or rooms inside dungeons.
The Miles archetype will receive the “Marauder” profession. Searching the bodies of dead fighters will now increase the chance of getting higher quality equipment.
The Pellentes archetype will receive the “Scout” profession. Thanks to the profession finding hidden secrets in raids will have a chance to acquire more resources.
Combat stimulators
Right now there are 2 types of combat stimulators not yet implemented in the game, and before they are added, we would love to hear your suggestions. If you have any ideas on what kind of combat stimulators should be added, please post them here.
PS: We are very grateful for the huge number of suggestions and messages of support, as well as for the high rating of the game on Steam. There is no doubt that with your support and feedback we will make a really great game!
