Greetings everyone! I have a small update for the demo that has fixed a few things and added a small amount of content. There is now a shotgun in the game and a little puzzle you'll have to solve to retrieve it.
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Changes made in this build:
- Lowered the amount of zombies and adjusted damage values for weapons.
- Zombies should die a bit faster now with the pistol and there is now a bonus amount of damage applied for headshots
- Added a new room to explore and a small puzzle to retrieve the shotgun.
- Some small changes in location of items
- Adjusted lights to fade in/out over a certain distance. Mostly to help with performance, but it is a temporary fix. The lighting will be overhauled for the final game.
Here is a list of known issues. Please understand this game is still very early in development, so it's very likely that you might run across some bugs.
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List of known issues:
- There are some stutters that are caused when loading and unloading areas of the map. These will be smoothed out and fixed over the course of development.
- There is a lot of jank with the zombies. They have the most basic AI implemented and very limited animations. These will be completely reworked and improved upon in the final game.
- Controller support is still in testing and may not work for some UI elements. Keyboard & Mouse is recommended.
- There are occasional sound glitches that seem to play twice.
- Saving is still a bit glitchy. It should work much better than before, but there are still occasional issues with items not being saved/loaded.
- The lighting still may be a bit glitchy and fade in/out depending on distance. This is mostly to help with performance, but will be completely reworked for the final game.
- There is still no map, but there will be for the next major demo and full game.
- The shotguns animations are a bit messy. The right hand clips into the camera a tiny bit. All of the animations will be adjusted, added, updated.
Please feel free to report any problems or issues and I will do my very best to fix them.
Thank you all!