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CHANGELOG 1.17 - Cold Front
Changelog
Known Issues
Some LOD, clipping and other terrain issues are remaining on some maps, we will work diligently to get those fixed ASAP, thanks for your patience.
HOTFIXES
HOTFIX 163582 – [23.12.2019]
- Fixed an issue where AI Soldiers would get stuck on several maps.
HOTFIX 163529 – [20.12.2019]
- Fixed an issue where a war would end and players would be unable to deploy ATs in the new war
- Fixed a capture zone clipping outside a building on Factory
- Fixed several steep terrain issues on Factory
- Fixed Several Floating Props
- Fixed LOD issues with new rocks on terrain
- Fixed some rogue stones who sneaked inside some houses
- Fixed several props clipping into eachother
- Fixed several spawn points
HOTFIX 163485 – [19.12.2019]
- Fixed several Capture Zones being out of reach on Airfield Map
- Fixed several spawn points on different maps not being able to spawn vehicles
- Fixed several LOD issues
- Fixed several terrain height issues
- Fixed several hovering props
CHANGELOG UPDATE 1.17 - COLD FRONT
Holiday Special
- Added snowballs to player's pockets!
- Added snow and snowfall on all maps
- Added three new Holiday Skins for Bazooka M9, Panzerbüchse and Ampulomet Model 1941
- Holiday skins for Thompson M1A1, Maschinepistole 40 and PPSh-41 has been enabled
Map and Terrain
- Airfield Map has been reworked, more cover, more flanking routes and overall better gameplay experience
- Deployed new Terrain system on Samrée Depot, Sawmill, Airfield, Factory and Mountain Town maps
RTS Changes
- Added a new RTS feature. Deployment queues are now account based
Plane Skins
- Added 6 new Plane Skins for American Recon and Medium Fighter and GE + SU Recon and Heavy Fighter
Models and Props
- Fixed multiple props clipping
- Fixed multiple places where a player could get stuck
- Fixed several texture errors
- Added a new system for building houses. Soft launched new house on Colmar Hamlet
- Converted 4x4 1/4 Ton Truck, Kübelwagen, and GAZ-67 to PBR
Other Fixes
- Fixed an issue with the Matchmaker not limiting Special Classes. Special Class limit has been enabled again.
- Added a glow to deploy points to increase visibility in the deploy menu
- Fixed a Flash Client issue where First Aid Kits would have a Variant
- Fixed an issue where AI would ignore walls