So here is the small changelog for the latest update we pushed last friday. This one fixed the regional settings bugs that made the game crash when loading a map. We did a lot of modification in the code on how we handle the floats and technically everything should be fine now. But unfortunately there isn't any way to tell if your old saves will still load.
- Fixed Dynamic objects with float/double variables are not always serialized in the same format.It now is consistent through all platforms
- Fixed the time that was not properly serialized (time wasn't saved)
- Fixed minor Linux bugs caused by wrong casing of filenames
- Fixed the Double.Parse that would be dependent on the Regional Settings
- Major Linux bugfix related to regional settings when parsing floats. Now we use the CultureInvariant float parsing algorithm. Fixes loading in Linux
Sorry for the time it took for fixing it but it was a problem located really deep in the code.
thanks!