Hi guys,
We have two new features to introduce to you this week. But before, let me remind you that you can still switch to the bleeding edge branch which will contain the most recent bugfixes and features. If you don’t want to wait for the next patch, the bleeding edge gives you a glimpse of what’s coming. Please note that the bleeding edge branch version can be broken from time to time.
If you want more information on how to change your BETAS branch, please visite this link:http://support.castlestory.net/kb/articles/10-how-to-change-your-betas-branch
For the Bleeding edge changelog check out this sub-forum: http://steamcommunity.com/app/227860/discussions/3/620703493314275493/
Blueprint shader
The construction can sometimes become confusing and tedious. Especially when you’re dealing with a complex structure with a large number of blueprints.
To facilitate the work, we are introducing a new shader for the construction blueprints. This reduces the amount of details in each blueprint which makes it easier to plan the construction and put the blocks in place.
Dragging blueprints
Speaking of blueprints, you can now put them in place even more faster by pressing the "CTRL" button on your keyboard plus the left button on your mouse. This will allow you to plan your construction without having to put the"ghost blocks" individually on the terrain.
Known Issues
If you go over a Bricktron or a task icon with the dragging function, using the "CTRL" button and the left button on your mouse, the blueprints will disappear.
- Team Sauropod