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Castle Story Update 0.2.2.b481

Little updates that some of you might really appreciate. Let me introduce to you guys the Pause function! Show us some screenshots of your best paused moment!

  • Client
    • Added over the code from core for the UnscaledDeltaTime for the StateMachines.This code will have to be pulled up soon in the core
    • Added pause menu, as in the current master, to release
    • Added The Void at the bottom of the map to eat any falling objects out of existance
    • Fixed #1464 by cleaning the static detectives and also properly fixes the issue with leaking arrows fixed in 06e95b939.
    • Fixed bricktrons being deleted breaking existing survival behaviours.
    • Fixed NullReferenceException in Fleche.AppliquerPhysiques.
    • Fixed Pause
    • Fixed save thumbnails while paused
    • Fixed screenshots while paused
    • Fixed to get thumbnails to work in pause
    • Fixes issues #1448. We now let the save code handle file management.
    • Upgrade of the core to add the UnscaledDeltaTime for the State machines

Note that unfortunately we had to revert a fix on a memory leak with audio in the last minute, so this one will come in the next update.
enjoy!