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Castle Story - Bleeding edge branch

Castle Story - Bleeding edge branch

Hi guys,

We are currently hard at work on our next release. In the meantime, part of our team is on the task of repairing some bugs in version 0.3.4. I take this opportunity on behalf of the entire team to thank you for your comments and suggestions.

With your support, feedback on the forums and Facebook we were able to identify several issues with the most recent releases. We are very grateful and we are working right now on fixing them.

We are pleased to introduce our new bleeding edge branch which will contain the most recent bugfixes and features that will be available in our future updates before they are ready to be shipped.

If you are courageous and don’t want to wait for the next patch, the bleeding edge gives you a glimpse of what’s coming. It’s also an opportunity to help us accelerate the release of the next patch by massively playtesting the game. Please note that the build could be unstable, hence the name “bleeding edge”.

How to change your BETAS Branch

Steam makes it easier for developers when it comes to publish different revision of their game and make it available simultaneously to their players. The system is called Betas, you simply need to go in your game properties and select the Betas tab then choose the betas you want to opt in.

Open Steam > Got to Library > Right click on Castle Story > Select Properties > Click on BETAS > Select Bleeding Edge in the Betas drop down menu.

If you want more information on how to change your BETAS branch, please visite this link: http://support.castlestory.net/kb/articles/10-how-to-change-your-betas-branch

New features

  • Basic Key Binding System.

We introduced the ability to rebind keys to your liking in the newest version of Castle Story. It's still rough, and it's not yet possible to change them in the main menu, but you can modify the file itself. Right now, only the camera control keys can be rebound, we will add more in the coming weeks.

To learn more about the basic key binding system: http://steamcommunity.com/app/227860/discussions/0/622954747295455523/

Bugfixes

  • Fixed a bug when you were pressing Delete it was breaking the Bricktron.
  • Fixed multiple bugs with the souls after Save/Load.
  • Fixed trees that wasn’t spawning from afar.

Known issue

  • If you spawn a Bricktron, the save will not work.

Thanks for reading!

PS: You can post your bugs in this thread: http://steamcommunity.com/app/227860/discussions/3/622955136049211258/ or at [email protected] (Remember to specify in which version you have the issue).

- Team Sauropod