HI EVERYONE!
How is everyone doing? Those who of you who spend most of their time building structures in Castle Story will be happy to learn that our new patch includes a save updater which makes it possible to upgrade your old save files to the newest version of the game. We also fixed a few issues you may have encountered while playing in multiplayer mode.
NEW FEATURES:
- Added a save upgrader from 0.5.1 to 0.6.4.
- Warning. The old survival mode is unfortunately not compatible since we updated the entire game mode to Invasion mode. The save game will be converted to Sandbox.
- The tunnels and landscapes tasks will be lost upon upgrading and will need to be replaced.
IMPROVEMENTS:
- Magic mines can now have up to 3 workers in Invasion mode.
- The Hold position is now a toggle button in the pie menu.
- The population cap was removed in Invasion mode.
FIXES:
- Fixed an issue which occurred when save/loading a multiplayer game. Archers and knights would look like workers for the client.
- Fixed an issue that caused the task bar of becoming unresponsive after an explosion.
- Fixed an issue that caused a task to become attached to the cursor. It would occurred while deselecting the task before it was put in place.
- Fixed an issue which caused the Bricktrons to not empty their bag when switching between tasks.
Before we go, we invite you to take a look at our first
Community challenge that we got going on right now. You have until the March 16th to submit your build!
Any questions? We have also a Community Q&A session that you may want to check out.
Thanks for reading!
SEE YOU SOON!
- Team Sauropod