Hey everybody :)
We have three announcements for you today!
First: Official Castle Story Soundtrack!
We’ve had so many people compliment the track of Castle Story over the years, we had to do this. The Castle Story Official Soundtrack is now available for purchase on Steam! :D
http://store.steampowered.com/app/758720/Castle_Story_OST/
You can get it cheaper if you already own Castle Story!
http://store.steampowered.com/bundle/5761/Castle_Story__OST_Bundle/
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Second: Patch 1.1.0d is now live!
We’ve been back from the holidays for a couple of weeks now and are focusing on weeding out the bugs that were reported for 1.1 – as usual, keep ‘em coming. :) We’re aware of the issues with performance and are actively working on it right now.
- Calling Bricktrons Back to Work will no longer pause existing workers.
- Calling Bricktrons To Arms will no longer affect existing fighters.
- Fixed an issue where the wrong victory/defeat message would be displayed in Grab the Gems if your ally was the the one to trigger the victory.
- Fixed an issue where Bricktrons would sometimes destroy with their hands and other times with a hammer, causing more damage.
- Loose logs, bricks and other items laying on the ground will no longer block blueprints.
- Fixed an issue where other Bricktrons didn’t have scarves if you were the client.
- Fixed an issue where Pylon wards’ blueprints wouldn’t turn red even if impossible to build, in certain places.
- Fixed an issue where sometimes, Bricktrons wouldn’t be able to operate on an anti-blueprint even if it was within reach.
- Fixed an issue where Bricktrons would back-and-forth between a landscape task and stockpiles without filling their bag entirely.
- Fixed an issue where fighters would be stuck in a loop trying to drop their kit in a weapon rack if it had three full kits and only one piece of the fourth.
- Fixed an issue where selecting a Bricktron from the taskbar wouldn’t take the player out of Edit Mode.
- Fixed an issue where Bricktrons force-assigned to a task, then to the idle group, would appear to be in both groups.
- Fixed the “take from” action in the pie menu not working anymore.
- Fixed an issue where the tunnel task’s handles and blueprints were casting shadows. Have fun!
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Third: ??!
You'll find out on today's livestream, at 3PM EST on Twitch or Youtube. ;)
http://www.twitch.tv/SauropodStudio
or
http://www.youtube.com/SauropodStudio