Hello,
This is the development team of IfSunset.
After about 20 days since February 8th, we are here to deliver the latest update news.
Currently, our top priority is developing multiplayer functionality. Although we are eager to present it to you as soon as possible, we are striving to provide a high-quality multiplayer experience by resolving various issues. We ask for your understanding as we put in extra effort towards achieving this goal.
We will continue to work diligently with unwavering passion until the end as the IfSunset development team!
Thank you!
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Currently, there has been a significant increase in Fatal Errors on certain computer environments.
It seems that the problem occurs when pressing the game start button in fullscreen mode.
Changing to Window Mode in the settings window may temporarily resolve the issue.
We are currently investigating the cause of this problem.
We sincerely apologize for the inconvenience.
We will resolve this as soon as possible.
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[CONTENT UPDATE]
- Mouse vertical and horizontal inversion options can now be set.
- A 'Resurrection After Death' button has been added, allowing respawning with a penalty in case of getting stuck in the menu.
- A notification prompt now appears at the beginning of the game asking whether to adjust settings according to hardware performance.
(This notification only appears once after the update and won't show up afterwards.)
- An item grading system has been implemented. Weapons and armor items are now graded as rudimentary, good, or excellent, affecting their stats and maximum upgrade levels.
- Monsters now drop weapons and armor.
- Special attributes have been added to armor pieces according to their body parts.
- The dash pattern during boss fights has been adjusted to activate only when the player is sufficiently far from the boss.
- A new feature to display preset equipped items has been added to the customization menu.
- If ceiling modules can support roof modules, they can now be installed accordingly.
- A toggle button has been added to the helmet UI to show/hide helmets.
- Success probability for equipment enhancement is now displayed.
- Trying to enter the shop before obtaining Laura now prompts a message stating that the shop cannot be accessed yet.
- Traps can now be installed on the foundation for various strategies.
- Fairy dialogue has been added.
- Food and cooking recipes have been added to the catalogue.
- Obtaining the cooking catalogue now allows viewing of recipes.
- An option to toggle the Shift sprinting feature on/off has been added to the settings menu.
- Zoom-in and rotation functions have been added to the customization window.
- Uncooked recipes are now marked with '?' when cooking.
- Boxes can now be stacked on top of each other.
- Stats not previously displayed in tooltips are now shown.
- Material names are now displayed when upgrading workbenches.
- Several windows can now be closed using the Esc key.
- Shark teeth have been added to drop items.
- The stamina bar has been redesigned.
- Eating speed with 'E' key has been decreased
(to 1/5 of the current speed).
- Right-clicking on storage now stores items, while Alt + right-clicking places items into the hotbar.
- Selecting 'Combat' in the attribute menu now visibly shows the selected option.
- Weapon types such as two-handed swords, one-handed swords, etc., are now displayed.
- Spawn point hint text has been changed due to player confusion.
- The size of the hot bar has been increased.
- Durability of modules is now displayed when constructing buildings.
- A message indicating insufficient materials now appears when construction cannot proceed.
- Tutorial messages now disappear after 1 minute.
- UIs can now be closed by pressing Esc.
- Items inside destroyed containers now spill out instead of disappearing.
- Drop box containers can now be destroyed, releasing contained items.
- Durability of objects is now visible when repairing buildings.
- Fairy messages upon death now appear only once.
- Service treasure chests like Brown Bearded or Apotheosis now appear in Ironheart.
- Environment lighting has been adjusted.
- Wild cabbage has been added.
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[BALANCING]
- Skill points have been balanced.
- The maximum enhancement limit for equipment has been changed from +3 to +5.
- A level limit has been applied to the enhancement anvil. The level limit can be unlocked through an anvil upgrade. (Example: Anvil Tier 1: Only up to +2 enhancements are possible)
- To emphasize the significance of consecutive attacks, damage is now added when performing consecutive attacks.
- The balance of monsters and items has been adjusted.
- The HP of monsters has been generally increased.
- The balance of floor traps has been adjusted.
Durability: 500 -> 400
Increased required materials
Increased crafting time
Repair now requires planks
- Laura now sells seeds and watering cans.
- The skill point requirement for Goddess of Luck has been changed from 1 to 5.
- The durability of spike traps and spike walls has been increased.
- The respawn time of elk and rabbits has been changed.
- The required number of wooden logs for repairing spike walls and trap types has been changed from 1 to 2.
- The required number of wooden logs for crafting traps has been increased.
- Large clubs can now be crafted at the basic workbench.
- The excessively high price of Mary's healing has been adjusted.
- Field monsters will now only recognize players one by one unless they are grouped together.
(However, grouped monsters can recognize the player at once.)
- Locations of some iron and gold ores have been changed while addressing the issue of difficulty in obtaining iron ores and ease in obtaining gold ores.
- The materials required for repairing buildings have been reduced.
- The durability of buildings using wood and stone as materials has been increased.
- The durability of houses has been increased, and the items required for repairs have been reduced.
- The stack size of ammunition/arrows has been greatly increased.
- Damage inflicted on buildings constructed by oneself when attacked inside the house has been reduced by 90%.
(This will be adjustable in future world settings.)
- Boars now return to their original position more quickly.
- The efficiency of fish cooking has been improved, and the healing amounts before and after cooking for all fish have been balanced.
- The growth time of crops has been reduced, and the yield for all crops has been changed to [1 crop, 1-2 seeds] when harvested. Experience gained from farming has been increased.
- Rewards for repeatedly defeating boss monsters have been adjusted downwards.
(This is an ongoing adjustment. We are discussing whether to prevent repeated challenges altogether or to decrease rewards from the second attempt onwards. We will apply the most effective direction.)
- The stats of some monsters have been adjusted upwards.
- Damage to trees has been reduced for all tools except axes.
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[BUGFIX]
- Removed the most suspicious loading plugin that delayed the entry time into the main screen. As a result, during loading, rough modeling will briefly appear. We will explore alternative solutions for this issue.
- Modified DLSS to default ON.
- Addressed severe frame drops when the level was too high.
- Fixed parts of the construction module where sizes didn't match.
- Fixed occasional issue where crafting a bow at the workbench would result in zero durability.
- Changed watering can display value to 30/30 when it shows 300/300 to prevent shifting.
- Fixed an issue where a character would appear in the settings window after about 5 seconds, even if a new character hadn't been created.
- Fixed errors in storage slots causing delay.
- Fixed settings not reverting to default values.
- Corrected discrepancies in displayed prices when selling items in shops.
- Fixed a bug where empty bottles disappeared after drinking water when the inventory was full.
- Fixed a bug where using a torch increased bow proficiency.
- Fixed a bug where saved settings were not applied upon game load, requiring reapplication in the settings.
- Fixed an issue where materials didn't come in when destroying a bed.
- Fixed a bug where items held upon death in a boss fight dropped inside the boss room.
- Fixed a display issue where proficiency UI was cut off when in English.
- Fixed an issue where achievement progress displayed over 100%.
- Fixed an issue where the hotbar didn't scroll when holding a fishing rod.
- Fixed a bug where watering cans evaporated when all water was used.
- Fixed a bug where attempting to sell over 51 items resulted in a warning message from the 52nd item onwards.
- Fixed a bug where occasionally aiming precisely with the aiming point on the body caused a miss when shooting a bow.
- Prevented jumping during rolling.
- Fixed a bug where buildings didn't collapse if ground remained.
- Addressed a bug causing frame drops.
- Fixed a bug where torches couldn't be repaired.
- Fixed a bug where NPCs disappeared upon save-load.
- Fixed a bug where grenade damage display reset to 50 after multiple entries.
- Fixed an issue where lamps (stair modules) didn't attach properly to foundations (floor modules).
- Fixed an issue where material icons protruded excessively when the required materials for an upgrade were too many.
- Fixed a bug where killing rabbits sometimes dropped two arrows instead of one.
- Fixed a bug where monsters emerging from the ground didn't drop items.
- Adjusted traversable areas during movement.
- Fixed floating objects after house destruction.
- Fixed a bug where tier 2 workbench couldn't craft items available at tier 1.
- Fixed a bug where wave monsters piled up in one spot.
- Fixed floating objects.
- Corrected the discrepancy between the name "workbench" and the description "crafting table."
- Fixed a bug where Iron Heart battle caused clipping issues.
- Fixed some objects without collision.
- Corrected the presence of two bastard swords on the workbench.
- Fixed the issue where watering the early pond was not properly recognized.
- Fixed an issue where no effects or sounds occurred when hitting trees that could be felled or rocks with maces or swords.
- Fixed the issue where upgrading increased the size of the building, causing it to protrude through walls.
- Corrected window placement issues.
- Improved visibility of rabbits in the later game stages.
- Fixed an issue where the mouse-over tooltip didn't work for required materials during upgrades.
(Press Q key to check.)
- Fixed the issue where sharks sometimes got stuck in the sea.
- Fixed a bug where the character's speed recovered too quickly with the Strong Thighs skill.
- Fixed an issue where wearing Casano's hat changed hair color to black.
- Prevented monsters from spawning inside cliffs at night.
- Fixed the floating Kuukuga's Stone fragments.
- Resolved issues where farms sometimes planted fewer crops than intended (e.g., 3 instead of 4).
- Corrected an issue where bronze bars were used instead of bronze in bronze pants.
- Fixed the problem of iron and gold ores not respawning.
- Addressed an issue where trees didn't respawn.
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Thank you!!
