
[Content Related]
An item enhancement system has been introduced. Using the enhancement anvil allows up to three levels of enhancement.

Proficiency books have been added. Found throughout the world, using them increases proficiency.

Adjusted stamina depletion when mining.
Increased object detection range by 20%.

Motion for monsters being knocked back in traps has been disabled when taking damage.
The icon indicating items can be registered in the hotbar has been changed for better clarity.

Changed the notification from "Drink Water" to "Drink Polluted Water" for accuracy at lakes.

Significantly reduced the drop rate of Cthuga's Stone Fragments from most daytime monsters (except ant monsters).
Reduced the probability of obtaining corn.
Balanced several food items (Mushroom Salad, Fruit Salad, Crab Salad, Meat Pie).

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[Bug Fixes]
Fixed an issue where trap durability was reduced more than planned.
Resolved a bug preventing bed destruction, incorrectly stating lack of ownership.
Fixed a bug where fairy prompts were not contextually appropriate (e.g., suggesting buying items from a merchant while drawing water).
Addressed issues with the Soft Lock feature not functioning correctly. Players can now toggle Soft Lock on/off in settings if desired.
Fixed a bug where dropped items after a monster's death were not targetable immediately.
Resolved a bug involving oversized ghost monsters resembling squirrels.
Fixed a bug where dropping and picking up a backpack caused subsequent items to disappear.
Fixed a bug where boiling water in a cooking pot didn't allow water recovery.
Corrected abnormal monster behavior in terms of awareness.
Fixed bugs related to collectible items respawning or spawning in duplicate.
Fixed an issue where the "Take All" prompt for firewood in the fireplace in a merchant's area didn't work. Also, prevented obtaining items from the fireplace.
Fixed bugs allowing inventory access after death.
Addressed an issue where rabbits and elk would appear in mid-air.
Fixed respawning monsters inside houses.
Fixed a bug where merchant locations disappeared when loading the map after a load/save operation.
Resolved the issue of not having a "Eat" option for potions and water items in the right-click menu.
Investigating and fixing the issue of Hellboar arrows not penetrating bodies.
Increased the number of slots in large cabinets.
Fixed a bug causing infinite duplication when dismantling items in the hotbar.
Fixed an issue where field monsters spawned strangely based on height.
Fixed areas where wave monsters couldn't reach.
Fixed excessive clustering of field monsters.
Fixed issues with boss monsters getting stuck or exploiting certain positions.
Unified the names of crafting stations (Crafting Bench -> Workbench, Weapon Crafting Bench -> Blacksmith's Workbench, Armor Crafting Bench -> Armor Workbench).
Eliminated leveled crafting stations, allowing upgrades through leveling only.
Fixed an issue where crocodiles did not drop crocodile leather.
Adjusted the fairy's tone based on player feedback.
Balanced the crafting requirements for longswords, bastard swords, and sabers.
Corrected the description of "Cthuga's Stone," which wrongly stated it resolved thirst instead of providing significant health recovery with increased contamination.
Extended the time it takes for monsters to return to their original positions.
Regular repair tools now recover 30%, and expert repair tools recover 100% durability.
Fixed a bug where monsters emerging from the ground would persistently track the player until death.
These monsters now disappear after a certain distance is reached.
Increased the respawn time for ground-emerging monsters.
Resolved issues with containers not yielding items or spawning double.
Fixed a bug where using the altar teleportation caused the screen to remain black.
Fixed field monsters occasionally stuttering.
Fixed issues with monsters appearing before nightfall and disappearing slowly after morning.
Balanced the efficiency of pistols and rifles, increasing the efficiency of rifles.
Adjusted trap durability to match the initial design.
Fixed an issue where field monsters didn't return to their original positions but vanished upon death.
(Ensured that if they stray too far, they will die and disappear, addressing terrain-related issues.)
Adjusted the quantity of flint obtained to match the original design.
Fixed limited mouse sensitivity settings in the options.
Fixed the activation of long-range hit effects and camera shaking.
Repaired damaged areas on the map.
Resolved issues with certain fish not cooking in the cooking pot.
Fixed the issue of repair kits not stacking visually.
(Behaviorally, they were stacking, but visually, there was an issue.)
Reduced bleeding damage and time significantly.
Fixed a bug where gamma settings weren't displaying correctly.
Addressed issues with monsters sticking too close or being too far away, affecting combat.
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[Currently In Progress]
** Investigating and fixing bugs where boss monsters malfunction.
Adjusting UI sizes for better visibility.
Fixing issues where animals get stuck while fleeing.
Planning to allow loot boxes to be destroyed or breakable after looting.
Planning to make text active when selecting Combat or Life in the [Combat, Life] attributes.
Implemented a system where skills are applied after confirming.
Working on tutorial quests.
Creating a comparison tab for equipment and inventory items.
Fixing the sliding animation issue upon landing.
Currently adjusting overall character movement animations.
Working on creating large chests.
Fixing the unnatural movement of underwater seaweed.
Addressing the issue of extreme darkness and brightness in the map due to graphic option differences. Also fixing a bug where the minimap is obscured.
Working on allowing players to customize the initial world generation, determining whether wave monsters can destroy homes and the amount of damage they cause.
Discussing ways for players to effectively check cooking recipes.
Rebalancing the efficiency of various dishes.
Fixing a bug where crops were sometimes unevenly planted (4 or 2).
Displaying durability when repairing buildings.
Discovering and fixing areas where the world always connects.
Addressing the bug of duplicated merchants.
Planning to add mid-boss level monsters and regular monsters.
Fixing instances where beavers occasionally stay still.
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Thank you!
