Patch # 1.09 - Easy Begining
Dear Players,
In today`s patch we looked into making things more appealing for our new players, The new Economic Boost features increases player income by giving 10X more resources their workers gather, and scales down as their progress through the early game. We hope this will help new players get attached to the game faster, and will eliminate all these "it`s very slow to start" concerns.
We also included several improvements across the board with notifications, announcements, email check and so on. And by popular demand - we are raising reward for inviting your friends from 1 to 3 Days Premium for each friend you invite. Thanks for supporting our game - and we are really happy to see hundreds of you inviting friends to join us!
::::: Major Fixes and Additions:::::
-New Players will now get major boost in resources income
-Fixed micro-transactions not working for players using non-English game language
:::::Minor Fixes and Additions:::::
-Improved Announcement notification window
-Add notification to Turn on Steam Overlay to use the Shop
-Added reward value text to the invite promo
-Option email check, and newsletter signup are back to the main menu as well
-Fixed micro-transaction issues with some currency values
:::::Balance Adjustments:::::
-Inviting new players using referral window now gives 3 days premium instead of 1 day
:::::NOTES ON BALANCING FROM PREVIOUS PATCH:::::
Elves
-Mounted GrandMaster reduced movement run from 120 to 95
-Enchanters: +50 hp (now 500) +50 fatigue (now 200) +10 crush dmg +5 pierce res
-Bolt Thrower: gestation time -50% now 20 +50% hp now 1500 +75 crush dmg +50 pierce dmg +100 range now 1950 +10 movement speed run/walk
-Bladestorm: +20hp (now 550)
Men
MEN:
-Mounted Knight: reduced movement speed walk 60 from 70 and run 95 from 110, augmented strenght by 1
-Cavalier: reduced movement speed walk 80 from 90 and run 130 from 150, augmented strenght by 1
-Foot Knights pray ability health regen augmented by +4hp/sec (from 14 to 18)
Orcs
-Warg: +80hp (now 400) +50 fatigue (now 250) +50 runspeed (now 160) +20 walkspeed (now 90) +20 slash res +20 crush res +15 pierce res +10 crush dmg +10 slash augmented strenght by 1
-Warg Howl ability +50 range + 100% duration (20 sec now) +10% dmg (+60% instead 50%)
-Berserker: reduced production time from 20 to 15 augmented hp by +25 (now 650) augmented str by +1
-All Goblins gestation time reduced by 50%
-Goblin Prowler: +70 stamina (now 300) +10 hp (now 250) augmented str by +1 +5 pierce dmg
-Goblin Raider: +20 hp (now 350) +70 fatigue (now 300) +5 slash res
-Impaler: +40hp (now 450) +20 fatigue (now 250) +5 slash and crush res +10 crush dmg
-Impaler Warg: +50 hp (now 950) +20 fatigue (now 250) augmented str by +1 +5 slash res +10 pierce dmg, reduced movement speed
-Ogre: reduced food cost by 50% +50 fatigue (now 250) +5 crush and pierce res +20 crush dmg
-Slayer: +20hp (now 640) +40 fatigue (now 250) +5 slash dmg
-Slayer Warg: +100 gold cost +100hp (now 1050) +40 fatigue (now 250) +10 slash dmg, reduced movement speed
Hero abilities
-Battlecry: health regen augmented from 5 to 8, duration +5 seconds (25 now) dmg bonus augmented to +40% from 30%
-Dwarven Horn: Duration +5 seconds (25 now)
-Healing Potion: reduced to half the effect but augmented the heal rate, so it work faster but no change in the amount
-Mass Heal: Augmented regen from 15 to 20, duration +5 seconds (20 now)
-Blood Purge: +27 magic dmg (60 now) -20 sec duration (20 sec now)
-Acceleration: speed bonus reduced to +30% from 40%
-Dwarven Horn: augmented effectiveness on movement malus from -50% to -75%
Dragons and monsters:
-Royal Dragon: Augmented food cost from 5200 to 8000 and gold cost from 11000 to 15000 reduced strenght value by 5 (65 now) +50 fatigue (350 now) +10 slash res +10 crush res +15 all magic res +50 crush and slash dmg +10 fire dmg -20 runspeed
-Red Dragon: +4000hp +50 fatigue (350 now) +5 strenght (50) Augmented food cost from 3700 to 5000 and gold cost from 8000 to 10000 +8 slas and crush res +30 crush and slash dmg
-Haunter Dragon:+2000hp +50 fatigue (350 now) -5 strenght (55 now) +20 slash and crush dmg +20 walk and run speed (faster dragon in game)
-Ice Dragon: +4000hp +50 fatigue (350 now) +20 slash and crush dmg +10 cold dmg +8 slash and crush res
-Green Dragon: Augmented food cost from 2500 to 3600 and gold cost from 5200 to 7500 augmented walk and run speed by 20 fatigue +50 (350 now) +2000hp , +6 slash and crush res 20 crush and a slash dmg
-Hydra: Augmented food cost from 7500 to 10000 and gold cost from 4000 to 18000 hp +6000 fatigue +200 (300 now) strenght -50 (80 now) reduced runspeed -30 (160 now) augmented walkspeed from 70 to 90 +30 slash and crush dmg
-Minotaur: + overall magic res and +15 walkspeed
Abilities:
-Firewall :+100 fire dmg +50 crush dmg
-Fireball: +100 crush and fire dmg +300 range
-Mages: Reduced all mages base strength value to 16 from 20, this will reduce the strength of a lev 100 mage from current 450+ to roughly 350
Dwarf:
-Dwarf Axeman:+50 hp (850 now) +50 fatigue (200now) +10 walkspeed (40 now)
-Dwarf Battler: +30 hp (650 now) +50 fatigue (200now)
+10 walkspeed (60 now) +20 crush dmg
-Cannon: Augmented hp +1800,augmented crush and slash res +20, fatigue +100 (250 now) augmented run and walkspeed by 10 (35 now)
-Grape Shot: Due to difficoulty to land such shot at short range with an artillery the damage is augmented by 500 crush 500 fire (bringing current damage to 900 crush 900 pierce 700 fire = 2500 overall damage)
-Bonus of grapeshot damage against all kind of monsters +60%,also augmented bonus vs heroes from +50% to +75%