Newest patch is here everyone!
- Added:
- Can now access the Options Menu when in game.
- KV and Studio logos to splash screen.
- Logic for when ships collide with planets.
- Health Bars and Throttle Slider to UI.
- Steamworks support for MacOSX and Linux.
- Support for handling subscribing/unsubscribing workshop files in the Steam Overlay while in the Shipyard.
- Fixed:
- Issues with loading of some workshop content.
- Updating existing workshop files.
- Asteroid belt variation around planets to spread out more.
- Minor corrupted assets in main menu.
- While in Shipyard, weapons should now properly highlight on mouse-over as other parts do.
- Persistent ship and station inventory first pass implementation notes:
- When new galaxies are created, there is an option for Creative Mode.
- When in Creative Mode, the game behaves as it did before this patch; any station has all parts and subsystems and they have no cost.
- When not in creative mode, stations have a limited selection and the player must purchase ship parts and subsystems. The player starts with enough parts to build a simple ship and some credits. Ships now have an inventory using their available cargo space. Each station has a storage space that the player can store parts and subsystems in persistently.
- The first time shipyard screen is now associated with a randomly chosen station in-game. The player will be near this station instead of in a random spot when entering Sector for the first time.
- All players should make new galaxy saves.
Please create a new galaxy to see the changes!