With version V1.2.0 of MOKI - The Escape - Concept Demo comes today some improvements in the control of the "Streak" ability:
- During slow motion, an arrow is now displayed at the aiming circle, indicating in which direction and at what speed Moki is moving after the "Streak".
- If the aiming point is moved beyond an obstacle, the aiming circle is now automatically placed in front of the obstacle. Thus Moki streaks as far as possible instead of the "Streak" being aborted.
- The button to "Streak" can now be held down even when Moki is standing on the ground or hanging on a wall. As soon as Moki leaves the ground/wall (by jumping or falling down) and the "Streak" button is still held down, the slow motion starts.
- If Moki suffers damage during the slow motion, the "Streak" button can now be held down. As soon as the damage animation is finished, the slow motion is automatically activated again. So you don't have to press the "Streak" button again after taking damage.