Hello Heroes!
I return to you with a new update 0.3.0 in which a lot of things have changed (and more are coming in the coming updates).
New Beautiful UI and Improved Combat


New Unique Cards

New Locations and Quests

Full Patch Notes
- Added 4 new elite enemies and reworked older ones
- Added 2 new classes (Sorcerer and Quartermaster)
- Added 2 new quest with new locations
- Added 14 New Items and removed 2 unused items (203 → 215)
- Reworked many items
- Updated map generator (Now world generation time is much faster and map looks smoother)
- Updated bosses attacks
- Removed all attack speed cards for level ups (some weapons would get to strong after some attack speed upgrades)
- Reworked all the rare cards for gaining levels to make them more interesting and powerful
- Updated all card icons received for level ups
- The number of rare cards increased to 27 (16 -> 27)
- Now all damage types has their own Unique effect
- Added card tab that shows all owned Rare cards in Inventory
- Reworked effects. Now they scale with stats (for example: Burn, Poison etc.)
- Added higher damage at close range
- Reworked all Elite Enemies
- Reworked UI
- Improved boss fight drops
- Improved card re-roll system
- Added effect icons above characters and player
- Removed UI that displayed ping in multiplayer
- Re balanced all enemies and bosses
- Updated many item statistics
- Updated size of weapons
- Updated health and experience shrine texture
- Updated game icon textures
- Updated few particles
- Updated all slime sprites
- Added stamina UI regeneration effect
- Reverted Player Health Bar
Fixed
- Many Bugs from multiplayer and singleplayer.
- Game Freezing while being in Goblin Forest
