Hi everyone!
We’ve made a pretty big change to Unwound. The game is still the same surreal world, story, art, characters, and minigames you’ve wishlisted us for—but instead of a third-person exploration with light platforming, we’ve shifted to a top-down isometric perspective focused on narrative, dialogue, and minigames. Everything else is still here, alive and weird as ever.
Why did we do this? We feel that this new angle puts the focus on what the game does best and what we want the game to be about: the story, character interactions through amazing dialogue, atmosphere, the limbs and minigames. Over time, the 3D platforming has been feeling less like the correct direction for the game. We believe that this change will help us craft the story and world that we can't wait to share with you.
We hope you’ll love this new direction as much as we do, and thank you so much for sticking around.
More updates are coming soon!
– Wirescribe

