Today’s patch fixes a pile of bugs (thank you for your bug submissions and crash reports!), cuts memory usage by 30%, and greatly speeds load and shutdown times.
Log into Steam to automatically patch your game.
Galactic Civilizations III Beta 0.51 Patch Notes
Features
- Tab now ends your turn if there is no actions pending
Major Fixes
- Fixed lots of crashes (thank you all for submitting crash information, it has been invaluable)
- Memory utilization significantly reduced (30% less memory needed)
- Game loads and shuts down much faster
UI
- Fixed inverted normal maps on flipped UV's (ie: this graphics programmer talk for "the ships look better now")
- Removed the "Planet Name" debug string on the planet screen
- Approval tooltip in the upper right now shows population growth
- Awarded improvements are no longer shown as rushed or about to be completed in queues
- Better strategic resource tooltip formatting
- Prettier stat breakdowns that illustrate that indented entries are breakdowns of substats
- Fixed a mismatched new income preview calculation in govern window vs real-life calculation
- Fixed a nonsense number of defending ships in the planet tooltip
Fixes
- Fixed a crash in multiplayer when 3 players are trading at once
- Fixed a desync in multiplayer if the player have their autosave turns set differently
- Fixed a stuck turn caused by the AI trading techs with each other
- Fixed a crash in battle confirmation
- Fixed a desync in multiplayer from declaring war by moving onto another players ship
- Fixed a crash from Galactic Events that target planets
- Fixed an intermittent crash from the Patent Boards UP resolution
- Fixed a crash when Pirates capture shipyards
- Fixed an issue where the game could display the map before being fully loaded
- Fixed an occasional crash when going into the planet screen
- Fixed a bad value on the Xeno Archiology module which made relics 500% better than they were supposed to be
- Fixed an issue where double click on the shipyard/starbase in main list didn't do anything
- Fixed an endless eject popup loop issue
- Fixed a crash from cancelled battles
- Fixed a stuck turn when the AI has a battle planned
- Shutdown happens much faster
- Fixed an issue where treaty income wasn't being correctly saved
- Fixed a crash if you were moving to a rally point and deleted the rally point
- Fixed a crash if you closed the govern planet screen with hotkeys, then started a new game and opened the planet screen
- Fixed an issue where you could colonize a planet more than once
- Fixed an issue where the population popup wasn’t appearing for upgraded constructors departing planets
- Fixed a crash when unlocking the Persuasion ideology
- Fixed a crash when the United Planets Headquarters resolution ends