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Galactic Civilizations III Beta Patch 0.51 Now Available

Today’s patch fixes a pile of bugs (thank you for your bug submissions and crash reports!), cuts memory usage by 30%, and greatly speeds load and shutdown times.

Log into Steam to automatically patch your game.

Galactic Civilizations III Beta 0.51 Patch Notes

Features

  • Tab now ends your turn if there is no actions pending

Major Fixes

  • Fixed lots of crashes (thank you all for submitting crash information, it has been invaluable)
  • Memory utilization significantly reduced (30% less memory needed)
  • Game loads and shuts down much faster

UI

  • Fixed inverted normal maps on flipped UV's (ie: this graphics programmer talk for "the ships look better now")
  • Removed the "Planet Name" debug string on the planet screen
  • Approval tooltip in the upper right now shows population growth
  • Awarded improvements are no longer shown as rushed or about to be completed in queues
  • Better strategic resource tooltip formatting
  • Prettier stat breakdowns that illustrate that indented entries are breakdowns of substats
  • Fixed a mismatched new income preview calculation in govern window vs real-life calculation
  • Fixed a nonsense number of defending ships in the planet tooltip

Fixes

  • Fixed a crash in multiplayer when 3 players are trading at once
  • Fixed a desync in multiplayer if the player have their autosave turns set differently
  • Fixed a stuck turn caused by the AI trading techs with each other
  • Fixed a crash in battle confirmation
  • Fixed a desync in multiplayer from declaring war by moving onto another players ship
  • Fixed a crash from Galactic Events that target planets
  • Fixed an intermittent crash from the Patent Boards UP resolution
  • Fixed a crash when Pirates capture shipyards
  • Fixed an issue where the game could display the map before being fully loaded
  • Fixed an occasional crash when going into the planet screen
  • Fixed a bad value on the Xeno Archiology module which made relics 500% better than they were supposed to be
  • Fixed an issue where double click on the shipyard/starbase in main list didn't do anything
  • Fixed an endless eject popup loop issue
  • Fixed a crash from cancelled battles
  • Fixed a stuck turn when the AI has a battle planned
  • Shutdown happens much faster
  • Fixed an issue where treaty income wasn't being correctly saved
  • Fixed a crash if you were moving to a rally point and deleted the rally point
  • Fixed a crash if you closed the govern planet screen with hotkeys, then started a new game and opened the planet screen
  • Fixed an issue where you could colonize a planet more than once
  • Fixed an issue where the population popup wasn’t appearing for upgraded constructors departing planets
  • Fixed a crash when unlocking the Persuasion ideology
  • Fixed a crash when the United Planets Headquarters resolution ends