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The Big Diplomatic Feature Update is Here Along with the Lost Precursor Worlds!

Galactic Civilizations III v1.5 adds lots of new diplomacy features to better shape the destiny of the galaxy!

Version 1.5 offers more diplomacy options, the new Coercion ability, and a unique twist on the Planetary Spending Wheel while the "Precursor Worlds" DLC brings exciting new worlds, events, and anomalies to the game!

Plus: New "Precursor Worlds" DLC

Unlock the mysteries of the Precursors and explore long forgotten ancient worlds. Discover new types of planets, deal with unexpected new colony events, and brave the dangers of perilous anomalies. With new challenges at every turn, exploring the galaxy just became a lot more exciting.

Features:

  • Precursor Planet Types: Colonize Precursor Worlds and discover Space Elevators, Orbital Factory Rings, Promethion Refineries, and other exotic technologies that can boost planetary production, build better ships, or increase resources.
  • Colonization Events: Wrestle with new ideological choices that can drastically alter the future and potential of your new Precursor colonies.
  • Anomalies: Alter the future of your civilization by sending your survey ships out in search of more powerful Precursor Anomalies.

In addition to the new DLC, v1.5 comes with a few exciting updates...

Diplomacy
New ways to interact with your friends and foes will open up different lines of dialogue and choices. Order them out of your territory (darn aliens, get off my lawn!), proclaim friendship to allies (besties 4ever!), demand tribute from your enemies (you should pay just to be in the presence of my awesome), and more.

Planetary Spending Wheel
You asked for it, so here it is! You can now unlock access to this wheel through a planetary improvement or through the new civilization ability "Coercive." If you're a Krynn fan, you're in luck - they start the game with this ability!

Coercion
Balance your production wheel to maximize the efficiency of your production. Forcing your population to be overly specialized will reduce your overall raw production. We have also removed the Large Empire Penalty which will allow you to keep your large empires happier! Formerly, this penalty reduced your approval if your empire was too big.

Bridge Building
The AI will now use star bases to extend the range of their ships and the reach of their empire.

Like what you see and what to talk about it? Join our GalCiv Dev stream on Twitch at 3:00 PM ET on Friday, December 11th to hound lead designer Paul Boyer with your questions!

See the full changelog here: http://steamcommunity.com/app/226860/discussions/1/496880503063615388/