October is coming to an end and it is time for another devlog-resumee:
- worked on some saving bugs and resolved them (a great YEAH from me for that)
- reworked the mechnaic for growth stages of crops so these are more stable
added some more loggin to the game-log
- you now pick up stuff in "heaps" so you won't get a message for each single log, but for stacks you gathered
- the herbalist now has havestable bushes
- repaired some more bugs with camera bounds, interaction and stuff that broke while refactoring other stuff
- you can now plant seeds again and they will actually grow and not just behave like simply thrown to the ground and dissapear
- added sounds to chopping, mining, doors, and hoeing the ground
- changed the size of the central window with inventory and stuff.. no need for it to be as small as it was and i really need the space
- added the quest-log to the central window, now you can see what you are working on
- started working on more mechanics that need to be funktional for the demo
There will be a Demo ;)