Elfs, we meet again!
We started development having really "basic" UI-placeholder elements. At some point in development we replaced them with nice-looking hand drawn UI, which really sets a tone for whole thing! Now, it's time to do the same for in-game sprtie work, and we began by replacing very primal building - stone quarry. It recieved new sprite, as well as animation of worker inside it! Also, we analysed some feedback from players and adjusted mechanincs a little bit - still looking for balance between difficulty and comfort there. From game vibe perspective we introduced atmosphere sounds, and adjusted some button presses/events. Still work with a custom engine and had to put some time and effort into it, fine-tuning and making development a little less tedious.
Changes include:
- Druid now is glewed to LMB, when selected
- New sprite for stone quarry
- Stones replaced with stone pillars
- Animated miner in quarry
- Extracted stone is now displayed
- Song fine-tuning
- Various sounds adjustmens, added atmosphere sounds
- Tooltips added to build menu
- Druid now have "quick find" button
- Builder now interrupts work in case of hunger/tiredness
- Various additions to engine
As always, we hope you won't loose yourself in the fog and have fun with the demo!
thundercatofdoom and CleDeSol.
P.S.
also we have a sound guy, and he complained we never mention him, so his photo on the background