Blade Symphony update #2243
Hey all we have a lot of new updates for you in this patch!
AI Opponent
You can now practice with bots under Training->AI Opponent. It's an initial prototype, we'll expand more on the features of the training bot soon.
Per Pixel Motion Blur
Biohazard has been working on some graphical improvements to the game. Per pixel motion blur applied onto players make animations look more fluid and dynamic.
Ambient Occlusion
The new ambient occlusion options (HBAO) allow the levels to 'pop' a bit more by creating shadows between crevices.
Workshop Masks
Players can now publish and share custom masks. Check them out on the Steam Workshop!
Leagues
We've revamped how the ladder works. Players are now divided into leagues based on their ELO percentile. Only same league matches are ranked, which prevents farming low level players, as well as shiny new icons you can earn in your stats profile page. We've also taken out the GLICKO time-based system, so you earn points regardless of last time played.
General
- Workshop now supports masks
- FFA now ranked by default
- Community optimization and detailing: storefronts, landing pad, etc.
- Added leagues Oak, Iron, Steel, Diamond, Master and changed the ranking system
- Players now only gain or lose ranking when dueling within their league
- Scoreboard now shows league instead of rank
Balance
- Removed speed multiplier for dash animation, duration is now derived from animtime
- Increased shuffle animation speed by ~20%
- Made roll move scale 0.8 so that rolls can move up to 5 squares
- Throwing star animation made faster, from 1.2s to 0.9s
- Swapped Ryoku fast string 4 t1 with t2, reduced "new" t1 lock time to 0.4s (from 0.5), gave it knockback 0.8
- Swords:
- Swapped sword properties between Katana and Longsword (block tech and stats)
- Removed longer charge duration length from Katana
- Feint functionality revamped to allow for the feinting/canceling of attacks in progress before the tracer comes out
- Feint cancels string now
- Feint now has a particle and sound effect
- Made block angle from 90 degrees to 120 degrees
- Intercept now applies constant stun for 1 second
- Reduced intercept movement by 35%
- Reduced intercept locktime from 1.0 to 0.8
- Judgement:
- Balanced S1T1 lock time reduced from 0.4 to 0.3
- Heavy S2T1 lock time reduced from 0.9 to 0.85
- Heavy Left T1 lock time reduced from 1.6 to 1.2
- Heavy Right T1 lock time reduced from 2.2 to 1.7
- Phalanx:
- Air S1T1 land-lock duration reduced from 0.55 to 0.15
- Air Left T1 land-lock duration reduced from 0.75 to 0.3
- Air Left T2 land-lock duration reduced from 0.75 to 0.5
- Air Right T1 land-lock duration reduced from 0.75 to 0.3
- Air Right T2 land-lock duration reduced from 0.75 to 0.3
- Pure:
- Added Pure fast right t3, forward s2 t2, s3 t2
- Pure Balanced S1T1 tracers start earlier and end earlier
- Pure air side:
- Reduced move scale from 1.0 to 0.8
- Lock duration increased from 0.7 to 0.9
- Land-lock duration increased from 0.3 to 0.4
Bug Fixes
- Fixed air stance locking longer than attack locktime (made string counter reset and caused incorrect stance transitions)
- Fix string cancel by charge jumping
- Fixed crash related to offline mode
Audio and Visuals
- FFA outlines is now an option
- Sit animation now only tries to stand up when certain actions are performed (not scoreboard etc.)
- Added per-pixel motion blur and a corresponding video option
- Added ambient occlusion (HBAO) and a corresponding video option
- Added camera options for lag and velocity
- New Judgement voice
- New tracer trail particle effect