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Patch 3419

First of all I'd like to thank everyone who played Blade Symphony during the free weekend, we love you all, including those who played for free but decided not to purchase*. For those that did purchase Blade Symphony, thank you and I hope to duel with you on the servers.
During the Weekend we peaked at over 3000 players! This is amazing and broke our previous record of 1336 players!

As you may have noticed on Monday we released a small patch to fix some issues that had come to light over the course of the weekend. The change log is below:

Gameplay

  • Control Point mode: Added some awesomeness for winners during the intermission.
  • Control Point mode: Map never changes if bb_scorelimit is set to 0.
  • Control Point mode: Added text for team change and when waiting on more players to join.
  • Control Point mode: Updated all “capture point” localization text to say “control point”.
  • Control Point mode: Number of tickets flash when your tickets are low or all control points have been captured by the opposing team.
  • Timer flashes and produces sound when time is low in any mode.

Bug Fixes

  • Fixed HUD not updating properly during intermission.
  • Fixed Control Point bug related to opposing teams capping two points at the same time.
  • Fixed new attachments becoming invisible when a workshop skin has been selected.
  • Fixed new attachments becoming invisible when a workshop skin has been selected.
  • Fixed new attachments becoming invisible when a workshop skin has been selected.
  • Fixed wins and losses sometimes showing incorrectly for spectators.
  • Fixed a crash when specific sounds are stopped.
  • Minor adjustments to ragdoll physics.

Graphics/Mapping

  • Material updates for Phalanx, Pure, Ryoku and Knight.
  • Charge textures for all the new character attachments.

cp_docks

  • Added more spawn points.
  • Moved blue spawn to better match balance timing and point visibility.
  • Made small changes to various materials.
  • Implemented water solution for players using medium or below settings.

cp_terrace

  • Added more spawn points that prioritize centre points over non-centre points.

cp_sequence

  • Added more spawn points.
  • Made small changes to various materials.
  • Implemented water solution for players using medium or below settings.

free_temple

  • Added more spawn points.
  • Fixed roof bug, allowing players to climb through. (Sorry guys, had to be done.)

free_district

  • Added more spawn points.
  • Fixed various nodraw issues.

    Known Issues

    • User’s often receive a ‘Steam Validation Rejected’ error.
    • We’re too damn awesome.

    *If you don't own Blade Symphony then why are you reading this announcement? Just curious, so please post in the comments below if this applies to you.