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Patch 3765 Released

Hey everyone! We have a new patch for you this week.

This patch focuses on some balance changes, but also adds a fair amount of missing animations. We feel like Vanguard is slowly getting to a better spot, so you'll noticed we've replaced much of our key art throughout Steam. Hope you enjoy!

Gameplay

  • Added heavy and reverse taunts for Vanguard
  • Added heavy and reverse taunts for Pure
  • Male and female taunts are now of similar length
  • Updated Pure’s heavy attacks:
    • String 1, Tier 3
    • String 2, Tier 3
    • Left Tier 3
    • Right Tier 3

  • Added female flourishes for Reverse, Balanced, and Heavy stances
  • Updated Ryoku’s reverse stance idle
  • Added Vanguard’s missing Balanced String 3, Tier 2 attack

Tutorial

  • Improved the tutorial by altering and merging elements of it with Taz The Tanzanian Devil’s community made tutorial

Bug Fixes

  • Fixed a bug causing air canceled attacks that ended before you hit the ground to not let you change to the desired stance.
  • Fixed spawning issues on free_monastery
  • Fixed player clipping issue on cp_docks which allowed players access to 2d skybox
  • Fixed Pure’s skin 3 exponent color tinting issue
  • Fixed free_docks not being listed in the maplist.txt
  • Fixed an exploit with the script command

Balancing

Longsword

  • Reduced forwardAttackDamageX from 80 to 70
  • Reduced sideAttackDamageX from 90 to 80

Jian

  • Reduced damageX from 75 to 70

Katana

  • Increased damageX from 80 to 85
  • Reduced parryDamageX from 2.0 to 1.5
  • Increased chargerunX from 60 to 85

Scimitar

  • Reduced multihitscale from 1.0 to 0.75
  • Increased multihitRateForwardX from 0.12 to 0.15
  • Increased multihitRateSideX from 0.038 to 0.05
  • Reduced chargetime from 0.75 to 0.65
  • Increased chargerunX from 1.0 to 1.25

Vanguard

Are you ready for this? Take a deep breath!

  • Updated act_bb_a_c1_t1.bst tracer
  • AirString1 Tier1: Reduced Damage from 18 to 10
  • AirString1 Tier1: Reduced Knockbackscale from 1.5 to 1.0
  • AirString1 Tier2: Increased lock_duration from 1.0 to 1.5
  • AirString1 Tier2: Reduced damage from 20 to 12
  • AirString1 Tier3:Increased lock_duration from 1.0 to 2.0
  • AirString1 Tier3: Reduced damage from 25 to 14
  • AirLeft Tier2: Increased lock_duration from 1.0 to 1.5
  • AirLeft Tier2: Reduced damage from 16 to 14
  • AirLeft Tier3: Increased lock_duration from 1.0 to 2.0
  • AirLeft Tier3: Reduced damage from 20 to 16
  • AirRight Tier1: Reduced damage from 12 to 11
  • AirRight Tier2: Increased lock_duration from 1.0 to 1.5
  • AirRight Tier2: Reduced damage from 16 to 13
  • AirRight Tier3: Increased lock_duration from 1.0 to 2.0
  • AirRight Tier3: Reduced damage from 20 to 15
  • BalancedString1 Tier1: Increased lock_duration from 0.75 to 0.9
  • BalancedString1 Tier1: Reduced damage from 24 to 17
  • BalancedString1 Tier2: Increased lock_duration from 0.8 to 1.0
  • BalancedString1 Tier2: Reduced damage from 26 to 22
  • BalancedString1 Tier3: Increased lock_duration from 1.07 to 1.1
  • BalancedString1 Tier3: Reduced damage from 39 to 25
  • BalancedString2 Tier1: Increased lock_duration from 0.6 to 0.7
  • BalancedString2 Tier1: Reduced damage from 24 to 18
  • BalancedString2 Tier2: Increased lock_duration from 0.9 to 0.95
  • BalancedString2 Tier2: Reduced damage from 28 to 21
  • BalancedString2 Tier3: Reduced lock_duration from 1.5 to 1.125
  • BalancedString2 Tier3: Increased damage from 18 to 24
  • BalancedString3 Tier1: Increased lock_duration from 0.68 to 0.7
  • BalancedString3 Tier1: Reduced damage from 24 to 14
  • BalancedString3 Tier2: Reduced damage from 32 to 18
  • BalancedString3 Tier3: Reduced lock_duration from 1.8 to 1.3
  • BalancedString3 Tier3: Reduced damage from 36 to 23
  • BalancedString4 Tier1: Increased lock_duration from 1.0 to 1.1
  • BalancedString4 Tier1: Reduced damage from 20 to 16
  • BalancedString4 Tier2: Increased lock_duration from 1.0 to 1.3
  • BalancedString4 Tier2: Reduced damage from 30 to 20
  • BalancedString4 Tier3: Reduced lock_duration from 1.8 to 1.5
  • BalancedString4 Tier3: Reduced damage from 33 to 22
  • BalancedLeft Tier1: Increased lock_duration from 0.6 to 0.7
  • BalancedLeft Tier1: Reduced damage from 22 to 15
  • BalancedLeft Tier2: Increased lock_duration from 0.85 to 1.0
  • BalancedLeft Tier2: Reduced damage from 30 to 19
  • Balancedleft Tier3: Increased damage from 18 to 23
  • BalancedRight Tier1: Increased lock_duration from 0.7 to 0.8
  • BalancedRight Tier1: Reduced damage from 28 to 17
  • BalancedRight Tier1: Added knockback_scale 0.75
  • BalancedRight Tier2: Reduced lock_duration from 1.2 to 1.0
  • BalancedRight Tier2: Reduced damage from 30 to 20
  • BalancedRight Tier3: Reduced lock_duration from 1.7 to 1.2
  • BalancedRight Tier3: Reduced damage from 33 to 23
  • FastString1 Tier1: Increased lock_duration from 0.37 to 0.4
  • FastString1 Tier1: Reduced damage from 16 to 13
  • FastString1 Tier2: Increased lock_duration from 0.43 to 0.6
  • FastString1 Tier2: Reduced damage from 20 to 16
  • FastString1 Tier3: Increased lock_duration from 0.6 to 0.8
  • FastString1 Tier3: Reduced damage from 22 to 19
  • FastString2 Tier1: Reduced lock_duration from 0.5 to 0.4
  • FastString2 Tier1: Added knockback_scale 0.75
  • FastString2 Tier2: Increased lock_duration from 0.4 to 0.5
  • FastString2 Tier2: Reduced damage from 24 to 14
  • FastString2 Tier3: Reduced lock_duration from 0.7 to 0.6
  • FastString3 Tier1: Reduced damage from 18 to 15
  • FastString3 Tier2: Increased lock_duration from 0.7 to 1.0
  • FastString3 Tier2: Reduced damage from 24 to 17
  • FastString3 Tier3: Increased lock_duration from 0.8 to 1.2
  • FastString3 Tier3: Reduced damage from 28 to 19
  • FastLeft Tier1: Reduced lock_duration from 0.65 to 0.6
  • FastLeft Tier1: Increased damage from 14 to 15
  • Fastleft Tier2: Increased lock_duration from 0.3 to 0.7
  • FastLeft Tier2: Reduced damage from 20 to 17
  • FastLeft Tier3: Reduced damage from 24 to 19
  • FastRight Tier1: Increased lock_duration from 0.5 to 0.6
  • FastRight Tier2: Increased lock_duration from 0.6 to 0.7
  • FastRight Tier2: Reduced damage from 24 to 17
  • FastRight Tier3: Reduced damage from 24 to 19
  • HeavyString1 Tier1: Reduced lock_duration from 1.3 to 1.1
  • HeavyString1 Tier1: Reduced damage from 29 to 25
  • HeavyString1 Tier1: Reduced knockback_scale from 1.2 to 1.1
  • HeavyString1 Tier2: Reduced lock_duration from 1.52 to 1.4
  • HeavyString1 Tier2: Reduced damage from 32 to 30
  • HeavyString1 Tier3: Increased lock_duration from 1.5 to 1.7
  • HeavyString1 Tier3: Reduced damage from 46 to 35
  • HeavyLeft Tier1: Increased lock_duration from 0.76 to 1.0
  • HeavyLeft Tier1: Increased damage from 26 to 24
  • Heavyleft Tier2: Increased lock_duration from 0.8 to 1.2
  • HeavyLeft Tier2: Reduced damage from 36 to 29
  • Heavyleft Tier3: Increased lock_duration from 0.85 to 1.4
  • HeavyLeft Tier3: Reduced damage from 40 to 34
  • HeavyRight Tier1: Increased lock_duration from 0.9 to 1.0
  • HeavyRight Tier1: Reduced damage from 26 to 23
  • HeavyRight Tier2: Reduced lock_duration from 1.3 to 1.1
  • HeavyRight Tier2: Reduced damage from 30 to 26
  • HeavyRight Tier3: Increased lock_duration from 0.87 to 1.6
  • HeavyRight Tier3: Reduced damage from 40 to 29

And… breathe.

Miscellaneous

  • Updated credits, also included community contributors.