Hey everyone! We have a new patch for you this week.
This patch focuses on some balance changes, but also adds a fair amount of missing animations. We feel like Vanguard is slowly getting to a better spot, so you'll noticed we've replaced much of our key art throughout Steam. Hope you enjoy!
Gameplay
- Added heavy and reverse taunts for Vanguard
- Added heavy and reverse taunts for Pure
- Male and female taunts are now of similar length
- Updated Pure’s heavy attacks:
- String 1, Tier 3
- String 2, Tier 3
- Left Tier 3
- Right Tier 3
- Added female flourishes for Reverse, Balanced, and Heavy stances
- Updated Ryoku’s reverse stance idle
- Added Vanguard’s missing Balanced String 3, Tier 2 attack
Tutorial
- Improved the tutorial by altering and merging elements of it with Taz The Tanzanian Devil’s community made tutorial
Bug Fixes
- Fixed a bug causing air canceled attacks that ended before you hit the ground to not let you change to the desired stance.
- Fixed spawning issues on free_monastery
- Fixed player clipping issue on cp_docks which allowed players access to 2d skybox
- Fixed Pure’s skin 3 exponent color tinting issue
- Fixed free_docks not being listed in the maplist.txt
- Fixed an exploit with the script command
Balancing
Longsword
- Reduced forwardAttackDamageX from 80 to 70
- Reduced sideAttackDamageX from 90 to 80
Jian
- Reduced damageX from 75 to 70
Katana
- Increased damageX from 80 to 85
- Reduced parryDamageX from 2.0 to 1.5
- Increased chargerunX from 60 to 85
Scimitar
- Reduced multihitscale from 1.0 to 0.75
- Increased multihitRateForwardX from 0.12 to 0.15
- Increased multihitRateSideX from 0.038 to 0.05
- Reduced chargetime from 0.75 to 0.65
- Increased chargerunX from 1.0 to 1.25
Vanguard
Are you ready for this? Take a deep breath!
- Updated act_bb_a_c1_t1.bst tracer
- AirString1 Tier1: Reduced Damage from 18 to 10
- AirString1 Tier1: Reduced Knockbackscale from 1.5 to 1.0
- AirString1 Tier2: Increased lock_duration from 1.0 to 1.5
- AirString1 Tier2: Reduced damage from 20 to 12
- AirString1 Tier3:Increased lock_duration from 1.0 to 2.0
- AirString1 Tier3: Reduced damage from 25 to 14
- AirLeft Tier2: Increased lock_duration from 1.0 to 1.5
- AirLeft Tier2: Reduced damage from 16 to 14
- AirLeft Tier3: Increased lock_duration from 1.0 to 2.0
- AirLeft Tier3: Reduced damage from 20 to 16
- AirRight Tier1: Reduced damage from 12 to 11
- AirRight Tier2: Increased lock_duration from 1.0 to 1.5
- AirRight Tier2: Reduced damage from 16 to 13
- AirRight Tier3: Increased lock_duration from 1.0 to 2.0
- AirRight Tier3: Reduced damage from 20 to 15
- BalancedString1 Tier1: Increased lock_duration from 0.75 to 0.9
- BalancedString1 Tier1: Reduced damage from 24 to 17
- BalancedString1 Tier2: Increased lock_duration from 0.8 to 1.0
- BalancedString1 Tier2: Reduced damage from 26 to 22
- BalancedString1 Tier3: Increased lock_duration from 1.07 to 1.1
- BalancedString1 Tier3: Reduced damage from 39 to 25
- BalancedString2 Tier1: Increased lock_duration from 0.6 to 0.7
- BalancedString2 Tier1: Reduced damage from 24 to 18
- BalancedString2 Tier2: Increased lock_duration from 0.9 to 0.95
- BalancedString2 Tier2: Reduced damage from 28 to 21
- BalancedString2 Tier3: Reduced lock_duration from 1.5 to 1.125
- BalancedString2 Tier3: Increased damage from 18 to 24
- BalancedString3 Tier1: Increased lock_duration from 0.68 to 0.7
- BalancedString3 Tier1: Reduced damage from 24 to 14
- BalancedString3 Tier2: Reduced damage from 32 to 18
- BalancedString3 Tier3: Reduced lock_duration from 1.8 to 1.3
- BalancedString3 Tier3: Reduced damage from 36 to 23
- BalancedString4 Tier1: Increased lock_duration from 1.0 to 1.1
- BalancedString4 Tier1: Reduced damage from 20 to 16
- BalancedString4 Tier2: Increased lock_duration from 1.0 to 1.3
- BalancedString4 Tier2: Reduced damage from 30 to 20
- BalancedString4 Tier3: Reduced lock_duration from 1.8 to 1.5
- BalancedString4 Tier3: Reduced damage from 33 to 22
- BalancedLeft Tier1: Increased lock_duration from 0.6 to 0.7
- BalancedLeft Tier1: Reduced damage from 22 to 15
- BalancedLeft Tier2: Increased lock_duration from 0.85 to 1.0
- BalancedLeft Tier2: Reduced damage from 30 to 19
- Balancedleft Tier3: Increased damage from 18 to 23
- BalancedRight Tier1: Increased lock_duration from 0.7 to 0.8
- BalancedRight Tier1: Reduced damage from 28 to 17
- BalancedRight Tier1: Added knockback_scale 0.75
- BalancedRight Tier2: Reduced lock_duration from 1.2 to 1.0
- BalancedRight Tier2: Reduced damage from 30 to 20
- BalancedRight Tier3: Reduced lock_duration from 1.7 to 1.2
- BalancedRight Tier3: Reduced damage from 33 to 23
- FastString1 Tier1: Increased lock_duration from 0.37 to 0.4
- FastString1 Tier1: Reduced damage from 16 to 13
- FastString1 Tier2: Increased lock_duration from 0.43 to 0.6
- FastString1 Tier2: Reduced damage from 20 to 16
- FastString1 Tier3: Increased lock_duration from 0.6 to 0.8
- FastString1 Tier3: Reduced damage from 22 to 19
- FastString2 Tier1: Reduced lock_duration from 0.5 to 0.4
- FastString2 Tier1: Added knockback_scale 0.75
- FastString2 Tier2: Increased lock_duration from 0.4 to 0.5
- FastString2 Tier2: Reduced damage from 24 to 14
- FastString2 Tier3: Reduced lock_duration from 0.7 to 0.6
- FastString3 Tier1: Reduced damage from 18 to 15
- FastString3 Tier2: Increased lock_duration from 0.7 to 1.0
- FastString3 Tier2: Reduced damage from 24 to 17
- FastString3 Tier3: Increased lock_duration from 0.8 to 1.2
- FastString3 Tier3: Reduced damage from 28 to 19
- FastLeft Tier1: Reduced lock_duration from 0.65 to 0.6
- FastLeft Tier1: Increased damage from 14 to 15
- Fastleft Tier2: Increased lock_duration from 0.3 to 0.7
- FastLeft Tier2: Reduced damage from 20 to 17
- FastLeft Tier3: Reduced damage from 24 to 19
- FastRight Tier1: Increased lock_duration from 0.5 to 0.6
- FastRight Tier2: Increased lock_duration from 0.6 to 0.7
- FastRight Tier2: Reduced damage from 24 to 17
- FastRight Tier3: Reduced damage from 24 to 19
- HeavyString1 Tier1: Reduced lock_duration from 1.3 to 1.1
- HeavyString1 Tier1: Reduced damage from 29 to 25
- HeavyString1 Tier1: Reduced knockback_scale from 1.2 to 1.1
- HeavyString1 Tier2: Reduced lock_duration from 1.52 to 1.4
- HeavyString1 Tier2: Reduced damage from 32 to 30
- HeavyString1 Tier3: Increased lock_duration from 1.5 to 1.7
- HeavyString1 Tier3: Reduced damage from 46 to 35
- HeavyLeft Tier1: Increased lock_duration from 0.76 to 1.0
- HeavyLeft Tier1: Increased damage from 26 to 24
- Heavyleft Tier2: Increased lock_duration from 0.8 to 1.2
- HeavyLeft Tier2: Reduced damage from 36 to 29
- Heavyleft Tier3: Increased lock_duration from 0.85 to 1.4
- HeavyLeft Tier3: Reduced damage from 40 to 34
- HeavyRight Tier1: Increased lock_duration from 0.9 to 1.0
- HeavyRight Tier1: Reduced damage from 26 to 23
- HeavyRight Tier2: Reduced lock_duration from 1.3 to 1.1
- HeavyRight Tier2: Reduced damage from 30 to 26
- HeavyRight Tier3: Increased lock_duration from 0.87 to 1.6
- HeavyRight Tier3: Reduced damage from 40 to 29
And… breathe.
Miscellaneous
- Updated credits, also included community contributors.