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Full Changelog Here
Changelog for version #1815
Gameplay
- Added a new character, Pure
- Pure is a female Hotuken assassin
- Her fighting style is based on the Chinese art of Wushu sword fighting
- She has an air attack, 3 fast attacks, 3 balanced attacks, and 2 heavy attacks
- Added Hero game mode to FFA
- In hero mode, one player is the hero, and the other players are trying to bring him down
- The hero deals more damage, and takes less damage
- The hero will be denoted by his flaming sword
- You can now vote to change game mode in FFA via the "Play Online" sub-menu
- Added some knockback to parries
- Movable attacks now have pinched velocity based on when the attack comes out
- Updated and changed timings for judgement heavy left and right to feel faster and made them recover much faster
- Added some stance-aware canceling so that heavy stances aren't so dominated by canceling
- Shortened window for intercept timing
- When being grabbed, pressing grab will now break out of opponent's hold
- Swords:
- Scimitar now interrupts again
- Made scimitar victims interrupt half the normal amount
- Scimitar now have full knockback again
- Made longswords do 15% more interrupt time
- Movement:
- Lowering the distance moved a bit for rolls
- Replacing dash with roll forward
- Rolling move distance scale from 1.4 to 1.25
- Kneeling state:
- Reduced amount of locktime for kneeling recovery (0.75 -> 0.6)
- Reduced locktime of kneeling attack (1.25 -> 1.0)
- Increased damage for recovery attack (25 -> 30)
- Made kneeling intercept the same intercept as Jian
- Ryoku:
- Updated ryoku air 1 so its much shorter
- Updated ryoku air left and right so they don’t take over gravity as much
- Updated ryoku fast left and right t2 so they travel more
- Removed ryoku balanced 3
- Judgement:
- Slowed down heavy side attacks a bit for judgement
- Added more lock time to heavy side attacks for judgement
- Phalanx:
- Recovery time for phalanx heavy left T1: 1.4->1.2 / T2: 1.8->1.4 / T3: 1.8->1.4
- Recovery time for phalanx heavy right T1: 1.6->1.3 / T2: 1.8->1.3 / T3: 1.8->1.3
Graphics
- Community map updates - Added a bunch of storefronts, an art gallery, garden, storage room updated, misc. detailing
- Walk animations updated
- New Shuffle animations
- New Parry upper body animations
- Stumble animations updated
- Added Ryoku stance icons
- New roll forward and back animations for male and female
- Samurai mask added for Judgement
Audio
- New Foil heavy swing sounds
- New Katana swing sounds
Bug Fixes
- Fixed being able to access a ledge in Temple Dojo
- Fixed ragdoll limbs going through glass
- Characters that are dying no longer block collision
- Trees moved in Winter to prevent blocking player’s camera
- Fixed wallrun exploit in Monastery cloister
- Fixed wallrun bug in Monastery library