Hi everyone, update revision #2071 is live for Blade Symphony. Included are lots of balance changes, spectator music, Ryoku's voice, a sit animation, better controller support and more. Here's the changelog:
Gameplay:
- Added a new property airspeedscale for attack speed velocity scaling when in the air
- This scaling is applied to the following attacks (all strafing attacks)
- Judgement: Heavy Left T1, Heavy Right T1
- Phalanx: Balanced Left T1, Balanced Right T1
- Pure: Fast Right T1, Balanced Left T1
- Enabled feint in the air
- Re-enabled air stance lock for attacks with landing animations
- As a result, air stance side attacks are not side-cancelable
- Made side cancel for fast from 0.75 to 0.5
- Made side cancel for balanced 0.5 to 0.35
- Changed fatigue settings to what they were before patch 2002 (except for running)
- bb_fatigue_postattack_duration from 1.1 to 0.5
- bb_fatigue_levels from 3 to 5
- Made rolls not as affected by fatigue
- Made getting hit not affect your turn speed
- Fixed tracer intersection preview not working in ffa without private duel
- Added command for Bot sparring in the tutorial menu.
- Rolling sideways now uses the roll forward animation, to the sides
Graphics & Sound
- Added spectator music (Tom Stoffel FTW)
- Added sit action ('meditate'), bind in controls
- Made roll forward versions of left and right
- Pure heavy and fast run upper body animations
- Changes to Pure, Phalanx, Announcer vox
- Replaced Ryoku vox
- Added announcer toggle to game options
- Adding fast food store for community
- Pulse shop for community
- Community misc. detail and optimization, skybox
Scimitar:
- Made scimitar multi-hit damage from 7 to 6
Katana / Scimitar:
- Made Blocking (Katana, Scimitar) not turnable
- Reduced angle of block from 180 degrees to 90 degrees
Foil
- Foil guard delay from 0.5s to 0.15s
Phalanx:
- Air left move scale from 0.65 to 0.5
- Air right move scale from 0.75 to 0.6
- Balanced left lock duration from 1.0 to 1.2
- Balanced right lock duration from 1.15 to 1.3
- Fast sides lock duration from 0.35 to 0.5
- Fast side tracers now cover in front of him
- Fast forward s3 t2 tracers now starts up later
- Updated Phalanx balanced left, right, heavy right, heavy left, heavy forward (all tier 1) so that they swing faster and adjusted timings
- Phalanx: improved heavy left t1 and heavy right t1 animations so they are snappier
- Phalanx: improved heavy forward s1 t1 animation
- Phalanx: made balanced left t1 and balanced right t1 swing faster
- Phalanx S1 T1 lock duration from 0.7 to 0.9 and knockback scale from 1.0 to 1.3 (Dino/Taz)
- Phalanx S1 T2 lock duration from 0.6 to 0.8 and knockback scale from 1.0 to 1.4 (Dino/Taz)
- Added airspeedscale for Pure fast right t2 (thanks eBunny)
- Adding a bit of locktime to phalanx air forward landing from 0.35 to 0.55
- Updated animation for phalanx air forward
Ryoku:
- Fast side move scale from 1.0 to 0.7 (less movement)
- Fixed fast 2 t1 tracer
- New air left t1, air right t1
- Reduced damage for air left/right t2 attacks from 24 to 18
- Reduced damage for air left/right t3 attacks from 30 to 22
- Changed air right t2 and t3 animations to be same as t1 whirlwind
- Air side now has landing lock-time of 0.75s
- Air right now uses the correct landing animation
Pure:
- New fast left T2 and fast right T2
- New fast S1 T2
- Fast right T3 now uses T2 animation
Judgement:
- Reduced velocity pinch for Judgement Heavy Left
Joystick support:
- Fixed joystick camera overwriting viewangle locking
- Fixed dash/shuffle/directional attacks not being affected by joy movement
- Fixed joystick inversion controls in UI
- Added axis mapping to config_joy_default
- Added 360controller.cfg which is auto executed when joystick is enabled
- Fixed spectator controls for joystick
- Added gameui_toggle command for joystick
- Implemented joy controls in customization screen
- Added joy cmd to turn 180 degrees
- Added main menu button links for joystick