After a busy beginning to the year releasing Galacide, we took a break to bring you a new Blade Symphony patch! Hope everyone enjoys!
Headlining this patch (pun intended), the dated heads of the Blade Symphony characters have had a complete overhaul!
Each of the updated character models and their skins are provided for free on our Github for content creators to create content around.
Workshop masks that have been created before the patch will appear broken until they are updated by their authors.
So please spread the word! Let the creator of your favourite workshop masks know that their mask will need updating!
Characters
- Vanguard, Pure, Phalanx and Ryoku have been updated with new heads.
- All character skins and masks have been updated.
Animation
Ryoku, Phalanx and Knight
- Reduced feet sliding and improved arm motion in grab animations.
- Improved body posing in grab deflection animation.
- Improved feet contact positions, body velocity and motion in shuffle animations.
- Reduced feet sliding and strengthened anticipation posing in throwing animation.
- Improved feet motion in jumping animation.
- Changed Ryoku’s reverse stance idle animation back to the state it was prior to Patch 3765.
Pure and Vanguard
- Added a female specific grab animation.
- Removed 20 frames at start of Pure's Heavy Right, Tier 3.
- Improved feet contact throughout grab animation.
- Improved feet contact positions, body velocity and motion in shuffle animations.
- Improved upper body posing, feet motion and feet contact in jumping animation.
Bug Fixes
- Allowed Vanguard to be picked randomly as an opponent in AI duels.
- Fixed a bug causing the player to be stuck in Air Stance.
- Fixed a bug causing Ryoku to not use his idle turn animation in Fast stance.
- Fixed a bug disabling horizontal scrolling if having 7 or more character attachments.
Maps
- Added Capture Point Map: cp_parkour
- Added 16 more spawn points to free_temple
- Added 16 more spawn points to free_docks
- Added 16 more spawn points to free_winter
- Added 16 more spawn points to free_district
- Fixed players being able to access free_docks 2D skybox
- Fixed areas on free_temple not having soundscapes
- Added soundscapes to cp_terrace
- Added soundscapes to cp_sequence
- Added soundscapes to tut_training, practice_box and duel_practice_box
- Changed sky texture for tut_training, practice_box and duel_practice_box
- Lowered the volume of water sounds on duel_temple and free_temple
Swords
- Added the Twisted Percussion sword
- Added the Dusk Tacet sword
Balancing
Vanguard
The list of changes has been condensed due to limit on announcement length. A list with the exact changes is available to read on the Blade Symphony website.
- Changes to the String attacks, for the tiers on all stances.
- Changes to the left, and right tiers on all stances.
- Balanced strings have been moved and changed.
- Changes to the air forward tiers, increased the lock times, landing times, and landing duration.
Scimitar
- Changed chargerunx to 1.6 from 1.25.
- Modified charge time to be 0.5 from 0.65.
- Tier 3 can now break both block and parry.
- Scimitar can now side cancel.
Miscellaneous
- Attachments now show up in the Item Type list in the Workshop.
- Folder clean-up, removed any .psd and .tga files.
- Added Russian translation (big thanks to EHOT!)
- Added Japanese translation (big thanks to TurretNo.9!)
Capes
- Added North American Tournament Cape. (Created by Jester)
- Added European Tournament Cape. (Created by Jester)
- Added Control Point Tournament Cape. (Designed by Jester)
Chase Grants and Thank You!
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