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Patch 3966 is live!

Patch 3966

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Patch Summary

Hello one and all! It has been a few months since the last patch so first and foremost thank you for your patience. This patch has some bug fixes that we think most of you will be happy to see squashed… The Steam Achievement now works, you can now fully equip your character with workshop items and no longer have to worry about the dreaded ‘Steam Validation Rejected Error’. Stance Masking is hopefully a thing of the past, there are also few other minor fixes in the patch as well.

So the characters’ faces are now officially exposed in the form of unmasked masks, however they won’t be cheap you’ll need 1000 notes to unlock your favorite characters’ face.

Bots (both) have improvements to their abilities, the training bot is worth checking out (If you feel the bot is still too easy, we recommend you set the training mode to 2 vs 1 for extra chaos), also the dev_bot has some nice updated .cfg files.

Balancing…There are some of you who feel the game is in a good spot in terms of balance and of course a good number of you who feel there is a great deal of room for improvement. Generally this balance patch is focused on making less commonly used attacks more useful. There are one or two experimental things in this balance patch but fear not if things do not work out a balance review patch will not be too far around the corner. We would like to take this opportunity to thank some of the community members for working on the balance scripts and testing the scripts, you’ve been a great help!

Bug Fixes

  • Fixed male vaulting animations.
  • Fixed steam validation rejected error (this should resolve not being able to join a server when too many workshop items are assigned to your character).
  • Fixed the tutorial achievement from not working.
  • Fixed the ‘stance masking/cancelling’ bug.
  • Fixed stance changing while performing air cancels and air attacks.
  • Fixed some security exploits.
  • [Textures] Fixed all Ryoku exponent maps so a bald Ryoku will not have slight colortint on back of head.
  • [Textures] Fixed a spot above Pure’s left ear that was glowing.
  • [Textures] Hidden the seam on Phalanx’s inner arm better for his default and cavalier skins.
  • [Textures] Updated all VGUI mask icons for all characters.
  • Fixed Ryoku’s Heavy Forward T3 so players no longer get stuck in the air (thanks Niky).
  • Cleanup of some old console errors to do with textures and models that were fixed for Source Film Maker, but not for the game.

Bots

The following applies to bots spawned via the ‘bot’ console command and the ‘bot training menu’.

  • Bots now have the ability to meditate while waiting for players to join an arena on LAN and dedicated servers (only for bots spawned via the ‘bot’ console command, not via the bot training menu).
  • Bots now have the ability to taunt if they win a round.
  • Bots now have the ability to flourish if they win a match.
  • Bots will now sometimes attempt to grab at close range or attempt to deflect a grab.
  • Bots will now sometimes attempt to throw throw-able weapons at long range.
  • Bots will now try to use their defensive sword techs if their opponent is attacking by default.
  • Bots will now sometimes use jump and jump attacks by default.

The following applies to the ‘dev_bot’ console command and the default bot.cfgs spawned via the ‘exec’ console command.

  • Added bot_random_stance convar, bots now switch stances (bot_stance and bot_force_stance must be set to -1).
  • Improved bot_throw so it is now distance based (the bot will only throw when beyond a certain distance to avoid constant throwing).
  • Improved all old bot configuration files (now when you exec bot_knight or bot_othercharacter names in console it will kick any current bot_devs).
  • Improved all old bot configurations in general so they are now set-up to pose a reasonable challenge to new players.
  • Updated bot_knight.cfg (default uses longsword).
  • Updated bot_phalanx.cfg (default uses rapier).
  • Updated bot_ryoku.cfg (default uses scimitar).
  • Updated bot_pure.cfg (default uses jian).
  • Added bot_vanguard.cfg (default uses katana).

Characters

  • All characters now have generic taunt sounds (before only Vanguard had them).

Swords

  • Added the Baseline Alpha Longsword.

Balancing

    Too many to list here, see link below:
  • balance-changes-22112015

Scimitar

  • “airdamageX” decreased to “1.15” from “1.5”
  • “forwardAttackDamageX” increased to “0.6” from “0.5”
  • “sideAttackDamageX” increased to “0.5” from “0.4”
  • “chargerunx” increased to “1.8” from “1.6”
  • “blockchipdamage” increased to “2” from “1”

Katana

  • Decreased “parryDamageX” decreased to “1.4” from “1.5”
  • Increased “chargerunx” increased to “0.9” from “0.8”

Longsword

  • “blockchipdamage” increased to “2” from “1”

Masks

  • Updated Phalanx’s Agent A mask visor with a new animation.
  • Added Judgement unmasked mask (price = 1000 notes).
  • Added Judgement unmasked shaved mask (price = 1000 notes).
  • Added Ryoku unmasked mask (price = 1000 notes).
  • Added Ryoku unmasked shaved mask (price = 1000 notes).
  • Added Phalanx unmasked mask (price = 1000 notes).
  • Added Pure unmasked mask (price = 1000 notes).
  • Added Pure Crow unmasked mask to match her skin 2 blonde hair (price = 1000 notes).
  • Added Vanguard unmasked mask (price = 1000 notes).

Capes

  • Added Blitz Cape for the tournament winner Water (Created by Jester).
  • Added 2vs2 2015 Cape for the tournament winners Water and WhoArts (Created by Jester).
  • Added Ryoku Tournament Cape for the tournament winner Skeleton (Designed by fug).
  • Added Paragon Cape charge texture (Created by Jester).
  • Added Greater Wing Cape charge texture (Created by Jester).
  • Added Russian Tournament Cape charge texture (Created by NeshZul).