2 years since Steam Official release,
3 years since Steam Early Access,
5 years since Kickstarter and first public Alpha.
And around 8 years since original inception.
I first saw this game myself back in 2010 on moddb. I knew then that this would be something I'd like to play. I participated in the public alpha at the beginning of 2011, I backed the game and team on Kickstarter the summer of 2011 after being completely hooked on the alpha. In August that year I joined the team, for me the rest is history.
People have come and gone, players and developers a like, our fallen Heroes will be missed for everyone of them fought gallantly. The battle is not over, it probably never will be, everyday new challengers arrive striving to wield their swords with the same steady grip as their masters, and masters before them.
PunyHuman would like to thank everyone who has given the game a fair shot, we bow before those who have dueled for countless hours trying to develop and perfect their own unique style.
A big thank you to the community contributors!
There are too many to mention all by name. People have contributed to this game in so, so many ways, the teachers, the tournament organizers, the casters, commentators, streamers, guide writers, server operators, scripters, mappers and of course the workshoppers! As others have said before its these contributions that have made the game!
I would like to highlight some special workshoppers who have created a huge number of items for the game, there are many more people, but these few mentioned here went above and beyond.
- Hikki.exe's workshop items: http://steamcommunity.com/id/MrInformator/myworkshopfiles/?appid=225600
- Jester's workshop items: http://steamcommunity.com/id/thewretchedsea/myworkshopfiles/?appid=225600
- Sader's workshop items: http://steamcommunity.com/profiles/76561198022674997/myworkshopfiles/?appid=225600
- EHOT's workshop items: http://steamcommunity.com/id/zeromapping/myworkshopfiles/?appid=225600
Also quick shout out to York, Elmo and everyone else out there who brought something to the table for us to feast on!
Moving on, I'd like to point out there are community tournaments and events in the pipeline, I'll try do a better job of promoting things as they come up!
There will be a patch soon'ish?!? Not much to show at the moment but here's a video of an ever improving training bot (with some cult Tom Stoffle music playing):
https://youtu.be/Dps1LSFVQGU
You can duel this bot in the AI Opponent section of the tutorial on our Nightly build right now, if you're interested!
The bot will now shuffle, roll, jump, aircancel, evade charges, punish interrupted opponents and generally try to give you a hard time. The bot also no longer stays in kneeling position when knocked down.
Lastly, yes the game is a roller coaster of highs and lows, all I can say is I think most of you will agree that there can be moments in the game that are truly magical, I've certainly enjoyed those moments many times when locked into intense duels with worthy opponents, playing on the edge and in the zone, most of you will know what I'm talking about.
Lastly here's some early concept art, some of it probably has never seen the light of day until now, enjoy:
View the whole album here