Follow these instructions to try out the nightly changes.
All
+ Shuffles are now the same framerate as a build ago except with the beginning of its animation made much faster
+ You can now grab while being grabbed, to break the hold. This can only be done in the first 0.4s of the animation. Doing so will leave the defender with frame advantage.
+ Made kneeling recover faster when just standing up
+ Made recovery attack stronger and recover faster
+ Made kneeling intercept the same animation as Jian intercept
+ Slightly tuned roll movement scaling (these animations are still WIP)
Phalanx
+ recovery time for phalanx heavy left t1 1.4->1.2 t2 1.8->1.4 t3 1.8->1.4
+ recovery time for phalanx heavy right t1 1.6->1.3 t2 1.8->1.3 t3 1.8->1.3
Pure
+ now has recovery attacks
+ slowed down balanced left and fast right
Judgement
+ slowed down heavy side attacks a bit
+ added more recovery time for heavy side attacks
Jian
+ fixed a bug where it causes players to not die from being hit by it
+ Added game mode settings to vote hud
+ Hero in Hero mode now has a flaming sword
+ Numerous graphical fixes and map fixes I won't list here
Feel free to participate in these tests. Your feedback will be considered for the next revisions as we move towards getting this patch out of the door and into more players.