Full log here: http://www.blade-symphony.com/2013/11/blade-symphony-update-2002-changelog/
Hi all - here's the changelog for revision 2002 of Blade Symphony. Included in this patch is a much improved heavy stance for Pure, two new chapters for the tutorial, voices for Phalanx and an announcer, as well as other miscellaneous bug and exploit fixes and balance. Here's the notes:
General & bug fixes:
- Added chapters 4 and 5 to the tutorial, covering grabs, being knocked down and recovery
- Made notes on customize screen visible at all times
- Fixed grab deflect exploit
- Fixed string counter not resetting when canceling a charged attack
- Made string counter reset to 0 when reaching end of string (when switching stances)
Gameplay & balance:
- Added velocity pinching for moveable attacks when the attack is in the air
- Hit stun for fast attacks reduced from 0.5 seconds to 0.4 seconds
- Ryoku fast 1 is now a bit faster (0.32 to 0.28) locktime so that it is nearly guaranteed combo to fast 2
- Pure:
- New heavy string 2 tier 2 attack
- New heavy right tier 1, moved old tier 1 to tier 2
- New heavy left tier 2
- Phalanx:
- Re-recorded tracers for fast left and fast right reducing their arcs
- Re-recorded tracers for balanced left reducing its arc
- Adjusted velocity pinch for balanced left so it starts in the middle of his animation
- Adjusted lock duration for fast 2 from 0.35 to 0.4 seconds giving this string a combo break
- This makes it so that Phalanx cannot combo his entire fast string
- Foil changes:
- Forward attack damage from 0.5 to 0.75
- Heavy attack damage from 0.9 to 0.6
- Changed Foil thrust calculation to happen earlier so it properly applies damage scaling
- This makes it so that Foil does better overall damage but less bonus on the dot product.
- Note that this doesn't actually buff the foil due to the below changes to foil damage calculation.
- Movement:
- Buffed jumping a bit (4.5 squares of movement, compared to 3.5)
- Lowered fatigue max from 2.0 to 1.5 (the fatigue cooldown is 0.5 seconds faster)
- Attacks now add less fatigue so you can still do pretty good shuffles or dashes after a single attack
- Fatigue now has less of an effect on running
Sound
- Added new Phalanx voice-over
- Added new announcer voice
- New Foil swing sounds
Graphics:
- Community: monorail, information screen, new store-fronts added, general detail pass
- Fixed alignment for pure run upper
- Pure animation pass
- turning animations for all her ground stances
- bowing animation
- Fixed lower body animation stopping movement when switching stances while doing a movable attack
- Added Kickstarter textures in district