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FIRST IMPRESSIONS: Just Cause 3 is "more of a sandbox than almost anything else out there"

Hi guys and HAPPY FRIDAY,

New article about Just Cause 3 is up, giving you a bit more insight into what JC3 is about. You can read it HERE

Just a few quotes for those who don't want to read the whole thing:

Physics fun doesn’t stop there. Imagine tethering a red barrel to the top of a wall and yanking it upward. What’s clever is that tethers can be instantly cancelled by stabbing B, and any object that has momentum behind it…
The combination of the wingsuit, grappling hook and parachute gift Rico a toolset that any superhero would be envious of, and when you get all three working in harmony, he’s in constant motion.
“The game is about creativity. The car is another tool for you to mess around with – you can put a bunch of C-4 on a car and jump it into a base. That could be the beginning of your epic base attack.”
“We’ve worked hard on the vehicle handling, because we want you to use vehicles as an awesome bullet,” says Antolini. “We’re not competing with big racing games, but I think we’ve done enough for the vehicle handling to be pleasurable.”
“Maybe you like the idea of putting nitrous on a tractor, and you’ll discover a new approach,” says Lesterlin. “Just Cause’s DNA lies in the sandbox – it’s so many systems all interlinking. You’re going to start off by liking one [system] and exploring it further, and then hopefully we’re good enough to get you into exploring the other ones.”
While leaderboards will fuel the fire to do better than your mates, you’ll be able to see their ghost, too, for incremental gains. And asynchronous fun isn’t just for petrolheads, as wingsuit challenges also feature.