Multiplayer Update
Hi everyone! How are we today? We are now ready with a new update! Read more below to see what the new update has.
Multiplayer
New update where the focus is on solving bugs in Multiplayer. The game's Multiplayer works optimally again. There have been several challenges with Multiplayer after new codings for the game, which meant that the Server and Client did not talk to each other as they should. This has been resolved now. There may be minor bugs left, which we are busy testing, but Multiplayer works optimally again.
There were several challenges with Multiplayer, where Server and Client did not talk to each other correctly. This was both ingame and when creating a new Multiplayer Match. Client restarted game when Server created new Multiplayer Match. In addition, as is well known, there were several ingame bugs with Multiplayer, where, among other things, Clients did not do the same as the Server should do. There were also challenges where Clients or Servers left the Match that all players restarted. We have gone through most of it, and fixed a lot of bugs in Multiplayer, which makes Multiplayer work again. This has been tested over many times, and will continue to test Multiplayer until all are resolved. So far we've got pretty much all the bugs worked out now. If you experience bugs, please contact us on Steam, Discord or Mail at: [email protected] and report your bugs in the game.
Change
We have completely redesigned the Starting Match Menu, which makes it easier for players to choose Weapons, Characters, and whatever else should be possible to select. The new Weapon Menu is a Radial Menu that changes when you select. You can also press X, which closes down, and choose default. It is possible to change afterwards if you are not satisfied with what you have chosen. When you choose a character, there is an image of the character you have chosen that is in motion. This stops after a few seconds, and stops when you press Play. The new Menu is both nice to look at and provides a complete overview when you have to choose quickly before the Match starts.


Hot fix Multiplayer
- Fix of Change Weapon UI on Server and Client.Didn't change UI when players change between Primary and Secondary Weapons. This has been fixed now.
- Fix of Client not shooting. Clients could not shoot. This has been fixed now.
- Fix of Client not change Weapon. There were problems where the Client could not change weapons. This has been fixed now.
- Fix of Client run. Clients couldn't run, but hacked it a lot. This has been fixed now.
- Fix of Client didn't find games, when Server Created Match. If Server created a Match, Clients could not find it. This has been fixed now.
- Fix of Server and Client not showing right ammo. Both Server and Clients showed incorrect amount of current ammo in bag. This has been fixed now.
- Fix of Speech System not runs on Clients. The Speech System did not work correctly with Clients. This has been fixed now.
- Fix of Server didn't see Client animations. When a Client's animations were played in front of the Server, it could not be seen. This has been fixed now.
- Fix of Client Aim. Clients had challenges with being able to Aim. This has been fixed now.
- Fix of Client and Server Starting Match. If the Server or Clients did not press Play before the Match started, it was not possible to access the Match. This has been fixed now.
- Fix of Client not spawns Blood Splash. Only Server could see Blood Splash. This has been fixed now so that both Clients and Servers can see it.
- Fix of Server restarts game after Clients Leave Match. Every time Clients left a Match, the game restarted for both Server and Clients. This has been fixed now.
- Fix of Client and Server Didn't Drop Weapon after Leave Match. When Client or Server left a Match, their weapon remained inside the Match. This has been fixed now.
Hot fix
- Fix of Needs System not stop spawning text. Need System did not stop spawning text when Food or Water got above 40%. This has been fixed now.
- Fix of Hit Marker animation. Hit marker did not move properly when a player ran or otherwise moved. This has been fixed now.
- Fix of Restarts game after Leave Match. In Singleplayer, there were some challenges with the game restarting when leaving the Match. This has been fixed now.
- Fix of Inbox not remove new message icon. Inbox New Message icon would not disappear when reading new messages. This should be fixed by now.
That's all for today! Have a wonderful evening, until we meet again!

MT Games Interactive Team
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