Hello from the dev team!
From now on, we are going to occasionally share some behind-the-scenes updates of the development process!
We’ll be posting exclusive content that won’t be shared on social media platforms.
[PixelArt+3D]
This is a breakdown video of the pixel art expression, which is the biggest challenge in the visual aspect of our work.

First, we create a rough impression by setting the lighting on the polygonal background model.
Next, we burn the shadows of non-moving parts into a light map and apply a texture to the 3D model.
Then, we enhance the shader lighting and apply a distortion effect to the light-dark boundary.
After that, we pixelate the entire image and apply colour reduction using the colour palette.
Last, we adjust the colours of the entire screen and apply a final brush to complete the process.
(In reality, there are various minor adjustments made.)
Here is a scene from the game that was created using this process:


We'll be sharing more in the future, so make sure to stick around!