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New year update

Heya!

It's holiday season. Happy holidays to all of you!

I've had bunch of changes just hanging around on a dev branch for a long while. I'm hoping players on that branch have tested it and there's no major issues. If you find any, please report!

I tried my best to fix reported bugs (that I could reproduce and actually fix):

Fixes

  • Fixed a bug where opening line estimations were not displayed.

  • Fixed an issue with tournament generation for underage players.

  • Fixed a rare concurrency-related bug.

  • Fixed an incorrect current day display in the calendar view.

Improvements

  • Improved PGN export functionality.

  • Improved the suggestions/tips given by a lower rated character

Technical Updates

  • Upgraded engine to Godot 4.5.1.

What's next?

It’s probably been the longest gap between updates this game has ever had. I’ve been working on it for over three years, almost daily, so taking a step back turned out to be a welcome break.

Lately, though, I’ve started to feel the itch again. There are so many ideas I left on the table, and some areas I should have handled better. Every now and then I even feel the urge to start everything from scratch, but for now, it feels right to give the current project a bit more love and improve what’s already here.

In any case, I’m planning to get back to MoC as soon as we ship Confidential Killings, which is coming out in just over a week.

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If you have any feedback, I’d really love to hear it: on the forums, Discord, or in a review. Then I can prioritize what to do next properly.

Cheers!