Developing an indie game for the world to see is not a simple, straightforward task that one can achieve in a matter of weeks. Rather it is a long, tedious process full of unexpected bugs and unforeseen, well-hidden issues. Therefore, when the finishing line is in sight, and the release date is fast approaching, we might expect all the ultimate implementations to run smoothly so that we can fully appreciate and savour the last moments of developing our game. Unfortunately, sometimes things go wrong.
Continue to read on this devlog on our community page 🐙.