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The Kaiyo Mission - DevLog #1: The importance of adjusting your release schedule

When we come closer to the planned release date, like we do for our first game to be released during this summer, we keep finding things we still need to correct and add to the game. Beta-testing is great, but it brings about lots of additional things we want to add now. Also, some of the features we had planned turn out to take longer because the solutions are much more complex than we had anticipated.

We suddenly see ourselves confronted with making a terrible choice:

Do we stick to the release date? Or do we stick to our sustainable way of developing the game?

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