Hey all, I have done quite a bit on changes and new additions towards the game today please read below for more details.
Patch Notes:
The Core:
Introduction Cinematic Camera Change and Context
Introduction Skippable
Vendors have been added towards the Core, these are, Consumables Vendor, Items Vendor and Item Destroy
Path of Souls:
Zeth Explanations Trigger Once and Saved to Stop Repetitiveness
Mob Constructors:
These Upon "OnLoadLevel" will Pick a Setup for Each Mob at Random, This Includes,
Height
Health
Attack Damage
Skins (These Will Come With Additional Effects In the Future)
These do have constraints Depending on Level State and Other Variables.
Trash Mobs Allocated this Construction Is Undead and Imps.
Bonus Objectives:
6x Different Objectives Path of Souls
5x Different Objectives Halls of Redemption
Bonus Objectives Reset on Every Reload this includes Dying, Reloading Game, Phasing Out of Zone.
These Objectives if completed in that Instance will reward an additional "100" to Score.
Have an Awesome Rest of the Day,
Dala(Jon)